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	<title>Comments on: Battlestar Galactica:  The Worst Board Game I Ever Role-Played and Enjoyed!</title>
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	<description>Gaming. Its in the blood...</description>
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		<title>By: Justin Alexander</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-285</link>
		<dc:creator>Justin Alexander</dc:creator>
		<pubDate>Tue, 10 Mar 2009 08:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-285</guid>
		<description>@Trask: Monopoly is not badly designed because you happen to play a game where one of the players lands on Park Place and Boardwalk in the first round.

You seem to be &lt;i&gt;fundamentally&lt;/i&gt; confused on the entire concept of random chance (as your later blog regarding random encounters also demonstrates). Random chance is, by definition, &lt;i&gt;random&lt;/i&gt;. And in a situation with losers and winners, random chance is -- by its very definition -- going to have an impact on the outcome.

@Joshua: If you just want to give an opinion (as Trask does) or just make a personal choice about whether to keep playing or not, go for it. But if you&#039;re going to actually &lt;i&gt;review&lt;/i&gt; something, then you have to actually take the time to experience it an analyze it.

For a movie that means watching the whole movie. If someone tells me that they turned the movie off after 5 minutes, that&#039;s an opinion (and one that might be very informative). If someone tries to review a movie after only seeing 5 minutes of it, I will laugh in their face.

In the case of a complex boardgame, playing the game a single time is simply not demonstrative of the complete gameplay.</description>
		<content:encoded><![CDATA[<p>@Trask: Monopoly is not badly designed because you happen to play a game where one of the players lands on Park Place and Boardwalk in the first round.</p>
<p>You seem to be <i>fundamentally</i> confused on the entire concept of random chance (as your later blog regarding random encounters also demonstrates). Random chance is, by definition, <i>random</i>. And in a situation with losers and winners, random chance is &#8212; by its very definition &#8212; going to have an impact on the outcome.</p>
<p>@Joshua: If you just want to give an opinion (as Trask does) or just make a personal choice about whether to keep playing or not, go for it. But if you&#8217;re going to actually <i>review</i> something, then you have to actually take the time to experience it an analyze it.</p>
<p>For a movie that means watching the whole movie. If someone tells me that they turned the movie off after 5 minutes, that&#8217;s an opinion (and one that might be very informative). If someone tries to review a movie after only seeing 5 minutes of it, I will laugh in their face.</p>
<p>In the case of a complex boardgame, playing the game a single time is simply not demonstrative of the complete gameplay.</p>
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		<title>By: Trask</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-287</link>
		<dc:creator>Trask</dc:creator>
		<pubDate>Fri, 27 Feb 2009 19:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-287</guid>
		<description>@Leonardo--Thank you for the understanding!

Trask</description>
		<content:encoded><![CDATA[<p>@Leonardo&#8211;Thank you for the understanding!</p>
<p>Trask</p>
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		<title>By: Leonardo</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-294</link>
		<dc:creator>Leonardo</dc:creator>
		<pubDate>Fri, 27 Feb 2009 10:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-294</guid>
		<description>Hi Trask!
Now I understand your perspective much better! And I also understand what you mean when you say that this boardgame can play as a good role-playing game. I don&#039;t think anymore we disagree very much about the analysis, now I just think that we assign a different &quot;subjective weight&quot; to the importance of some aspects of the game (but I still don&#039;t think that the game is weighted too much against humanity... this doesn&#039;t match my experience).

Joshua, my considerations are a little more involved than that. I&#039;m sure you can decide if something you have tried only once is worth the effort and the time you would have to spend if you want to keep doing/watching/practicing/whatever any longer.
But most people cannot judge the quality nor the value of an activity until they have developed at least a little serious experience about it. I&#039;m sure I can&#039;t. Not because I&#039;m stupid, but because almost all activities have some important aspects and subtleties which are not easy to spot until you are confronted with them (especially when these activities are quite different from the ones you are used to).
I lost count of the number of high quality TV series or comics that were underrated by critics on the basis of a superficial analysis of the first few episodes (I&#039;m still &quot;mourning&quot; the suspension of Touching Evil US (2004), starring Jeffrey Donovan and Vera Farmiga, at the end of the first season... I think it was one of the best and deepest shows about human nature that ever aired on TV...). This is the reason why I appreciated Trask saying that this was a &quot;session report&quot; and not a review. Now that I have a better understanding of the the idea he was trying to convey I find absolutely nothing wrong at all with the post. He made a clear statement: &quot;I think that a boardgame design should account for an unlucky series of coincidences during setup. Otherwise I consider such a boardgame badly designed&quot;. Such a statement is perfectly reasonable, even if I don&#039;t necessarily agree. It&#039;s an interesting point of view. :)</description>
		<content:encoded><![CDATA[<p>Hi Trask!<br />
Now I understand your perspective much better! And I also understand what you mean when you say that this boardgame can play as a good role-playing game. I don&#8217;t think anymore we disagree very much about the analysis, now I just think that we assign a different &#8220;subjective weight&#8221; to the importance of some aspects of the game (but I still don&#8217;t think that the game is weighted too much against humanity&#8230; this doesn&#8217;t match my experience).</p>
<p>Joshua, my considerations are a little more involved than that. I&#8217;m sure you can decide if something you have tried only once is worth the effort and the time you would have to spend if you want to keep doing/watching/practicing/whatever any longer.<br />
But most people cannot judge the quality nor the value of an activity until they have developed at least a little serious experience about it. I&#8217;m sure I can&#8217;t. Not because I&#8217;m stupid, but because almost all activities have some important aspects and subtleties which are not easy to spot until you are confronted with them (especially when these activities are quite different from the ones you are used to).<br />
I lost count of the number of high quality TV series or comics that were underrated by critics on the basis of a superficial analysis of the first few episodes (I&#8217;m still &#8220;mourning&#8221; the suspension of Touching Evil US (2004), starring Jeffrey Donovan and Vera Farmiga, at the end of the first season&#8230; I think it was one of the best and deepest shows about human nature that ever aired on TV&#8230;). This is the reason why I appreciated Trask saying that this was a &#8220;session report&#8221; and not a review. Now that I have a better understanding of the the idea he was trying to convey I find absolutely nothing wrong at all with the post. He made a clear statement: &#8220;I think that a boardgame design should account for an unlucky series of coincidences during setup. Otherwise I consider such a boardgame badly designed&#8221;. Such a statement is perfectly reasonable, even if I don&#8217;t necessarily agree. It&#8217;s an interesting point of view. :)</p>
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		<title>By: Joshua</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-286</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Thu, 26 Feb 2009 15:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-286</guid>
		<description>@Leonardo - if I had a dime for every time some fan told me you can&#039;t assess X on a mere four hours&#039; exposure, no no no, you have to spend at least &lt;i&gt;six times&lt;/i&gt; that amount replaying the game/mastering the controller/watching seasons 1 and 2/reading the wiki and fan-fic before you can form an opinion... why, I could probably afford a lot more Fantasy Flight games in my budget.</description>
		<content:encoded><![CDATA[<p>@Leonardo &#8211; if I had a dime for every time some fan told me you can&#8217;t assess X on a mere four hours&#8217; exposure, no no no, you have to spend at least <i>six times</i> that amount replaying the game/mastering the controller/watching seasons 1 and 2/reading the wiki and fan-fic before you can form an opinion&#8230; why, I could probably afford a lot more Fantasy Flight games in my budget.</p>
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		<title>By: Trask</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-293</link>
		<dc:creator>Trask</dc:creator>
		<pubDate>Thu, 26 Feb 2009 14:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-293</guid>
		<description>@Leonardo: Thanks for the comment, your English is better than most of my friends...and they are American. ;-)

You are, however, making my point for me. You said, &quot;But you shouldn’t mistake an uncommon series of unlucky coincidences with a feature of bad design.&quot; My argument is that any game that contains the potential for such a series of coincidences is badly designed. I am sure that many game of BSG are balanced and fun, conversely, many are not because it is all left to chance.


Trask, The Last Tyromancer</description>
		<content:encoded><![CDATA[<p>@Leonardo: Thanks for the comment, your English is better than most of my friends&#8230;and they are American. ;-)</p>
<p>You are, however, making my point for me. You said, &#8220;But you shouldn’t mistake an uncommon series of unlucky coincidences with a feature of bad design.&#8221; My argument is that any game that contains the potential for such a series of coincidences is badly designed. I am sure that many game of BSG are balanced and fun, conversely, many are not because it is all left to chance.</p>
<p>Trask, The Last Tyromancer</p>
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		<title>By: Leonardo</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-292</link>
		<dc:creator>Leonardo</dc:creator>
		<pubDate>Thu, 26 Feb 2009 11:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-292</guid>
		<description>Actually this is not a good review of the game and I appreciate the author&#039;s honesty when he talked about a session report. The fact is that a single evening playing the BSG boardgame will not give you an accurate impression about the game. I played this boardgame 6 times and every time the session developed in very different directions, so much that it represented a totally new experience. Also the win/lose ratio for each &quot;team&quot; (cylon/humans) was about 50/50.

You say:
&quot;The final item is the “secret cylon” aspect of the game. We had miserable luck and the Adama and the President were both cylons!&quot;

Well, the &quot;human team&quot; REALLY had miserable luck! When a situation like this arises at the beginning of the game, humans are really in BIG trouble and their chances to win go down dramatically. But you shouldn&#039;t mistake an uncommon series of unlucky coincidences with a feature of bad design. Most of the time the game plays out in a balanced way and the outcome is not decided until the very end.

I agree that one of the best tactics for cylon players is to waste actions and resources on unimportant threats and to encourage their buddies to make similar &quot;mistakes&quot;. It&#039;s much more effective than actively sabotaging skill test, because &quot;mistakes&quot; draw less suspicion. But I can assure you that once players become more familiar with the game they will start to look for (and notice) &quot;patterns of systematic inactivity&quot; and they will soon grow suspicious of such behaviours. At that very moment the game will start to fly, drawing sustenance from the &quot;trust issues&quot; and paranoia developing among the players! Being a good cylon player requires subtlety, patience and a little &quot;art&quot;, especially when the character occupies a position of responsability (President or Admiral).

(Sorry for my English, I&#039;m not a native English speaker and I tried to do my best to be clear...)</description>
		<content:encoded><![CDATA[<p>Actually this is not a good review of the game and I appreciate the author&#8217;s honesty when he talked about a session report. The fact is that a single evening playing the BSG boardgame will not give you an accurate impression about the game. I played this boardgame 6 times and every time the session developed in very different directions, so much that it represented a totally new experience. Also the win/lose ratio for each &#8220;team&#8221; (cylon/humans) was about 50/50.</p>
<p>You say:<br />
&#8220;The final item is the “secret cylon” aspect of the game. We had miserable luck and the Adama and the President were both cylons!&#8221;</p>
<p>Well, the &#8220;human team&#8221; REALLY had miserable luck! When a situation like this arises at the beginning of the game, humans are really in BIG trouble and their chances to win go down dramatically. But you shouldn&#8217;t mistake an uncommon series of unlucky coincidences with a feature of bad design. Most of the time the game plays out in a balanced way and the outcome is not decided until the very end.</p>
<p>I agree that one of the best tactics for cylon players is to waste actions and resources on unimportant threats and to encourage their buddies to make similar &#8220;mistakes&#8221;. It&#8217;s much more effective than actively sabotaging skill test, because &#8220;mistakes&#8221; draw less suspicion. But I can assure you that once players become more familiar with the game they will start to look for (and notice) &#8220;patterns of systematic inactivity&#8221; and they will soon grow suspicious of such behaviours. At that very moment the game will start to fly, drawing sustenance from the &#8220;trust issues&#8221; and paranoia developing among the players! Being a good cylon player requires subtlety, patience and a little &#8220;art&#8221;, especially when the character occupies a position of responsability (President or Admiral).</p>
<p>(Sorry for my English, I&#8217;m not a native English speaker and I tried to do my best to be clear&#8230;)</p>
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		<title>By: Samuel Van Der Wall</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-291</link>
		<dc:creator>Samuel Van Der Wall</dc:creator>
		<pubDate>Thu, 26 Feb 2009 05:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-291</guid>
		<description>Even though you hesitate to call it a review, that&#039;s as good of a review about a game that I&#039;ve ever read.  You invested a lot of time into playing it and told us all about it.  Extremely informative post actually.

To be honest, the entire premise of the board game sounds pretty awesome.  I&#039;m a huge fan of Fantasy Flight Games as well.  But the things you point out about it actually make sense.  Still, reading your review about it actually did sound a lot like a roleplaying game.  Very interesting...</description>
		<content:encoded><![CDATA[<p>Even though you hesitate to call it a review, that&#8217;s as good of a review about a game that I&#8217;ve ever read.  You invested a lot of time into playing it and told us all about it.  Extremely informative post actually.</p>
<p>To be honest, the entire premise of the board game sounds pretty awesome.  I&#8217;m a huge fan of Fantasy Flight Games as well.  But the things you point out about it actually make sense.  Still, reading your review about it actually did sound a lot like a roleplaying game.  Very interesting&#8230;</p>
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		<title>By: Trask</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-290</link>
		<dc:creator>Trask</dc:creator>
		<pubDate>Thu, 26 Feb 2009 04:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-290</guid>
		<description>My main complaint is balance. In relation to other board games, ie Cataan, Die Macher, Puerto Rico, BSG&#039;s game balance is terrible. Randomness is too powerful within the game.  I may change my mind after playing it again, but for now I will treat it like an RPG and enjoy it as such.</description>
		<content:encoded><![CDATA[<p>My main complaint is balance. In relation to other board games, ie Cataan, Die Macher, Puerto Rico, BSG&#8217;s game balance is terrible. Randomness is too powerful within the game.  I may change my mind after playing it again, but for now I will treat it like an RPG and enjoy it as such.</p>
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		<title>By: Haaldaar</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-289</link>
		<dc:creator>Haaldaar</dc:creator>
		<pubDate>Thu, 26 Feb 2009 04:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-289</guid>
		<description>Trask is right, I had a great time playing Zarek!  Win or lose, I was hell-bent determined to die as the President of the fleet!

As I have argued with Trask behind the scene, I don&#039;t think the game is unbalanced. I think the game has an EXTREME random component. And if the tides get turned on one side or the other early in the game, they will have a heck of a time winning.

Having the Admiral and the President as a Cylon out of the gate killed us. The Admiral made sure we tool the &quot;slow boat to Kobal&quot;. The President with held the aid or the people. And by the time we got the both out of office, the damage was done.

I think Dave is right. Playing it again will probably yield a vastly different experience. And I also think Trask is right. This is a board game meant to roleplay!</description>
		<content:encoded><![CDATA[<p>Trask is right, I had a great time playing Zarek!  Win or lose, I was hell-bent determined to die as the President of the fleet!</p>
<p>As I have argued with Trask behind the scene, I don&#8217;t think the game is unbalanced. I think the game has an EXTREME random component. And if the tides get turned on one side or the other early in the game, they will have a heck of a time winning.</p>
<p>Having the Admiral and the President as a Cylon out of the gate killed us. The Admiral made sure we tool the &#8220;slow boat to Kobal&#8221;. The President with held the aid or the people. And by the time we got the both out of office, the damage was done.</p>
<p>I think Dave is right. Playing it again will probably yield a vastly different experience. And I also think Trask is right. This is a board game meant to roleplay!</p>
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		<title>By: Dave T. Game</title>
		<link>http://www.livingdice.com/1397/bsg_game/comment-page-1/#comment-288</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Thu, 26 Feb 2009 03:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1397#comment-288</guid>
		<description>We&#039;ve never had the cylons win... cooperative board games have to pile on the bad events to make it a challenge. Playing it again will probably yield a vastly different experience.

I agree it&#039;s a bit too long, but it&#039;s certainly not a poorly designed or miserable board game.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve never had the cylons win&#8230; cooperative board games have to pile on the bad events to make it a challenge. Playing it again will probably yield a vastly different experience.</p>
<p>I agree it&#8217;s a bit too long, but it&#8217;s certainly not a poorly designed or miserable board game.</p>
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