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	<title>Comments on: Would Anyone Use The 4th Edition Rules If They Were NOT The Dungeons and Dragons System?</title>
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	<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/</link>
	<description>Gaming. It&#039;s in the blood...</description>
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		<title>By: Steven</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-399</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Thu, 16 Apr 2009 21:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-399</guid>
		<description>4e Scenarios:

1) Sold by WotC but not as D&amp;D

Becomes a reasonably popular game, but doesn&#039;t sell well enough to justify continued WotC investment.  Line receives much less support product, is ended in third year.

2) Sold by White Wolf

Different enough from other White Wolf products that it gets a lot of grief from WW fans, but attracts a player base just the same.  Gets a trickle of new releases a year.  Survives as the &quot;Fantasy Macintosh&quot; alternative to D&amp;D&#039;s &quot;Fantasy Windows&quot;.

3) Sold by New Game Company

Eventually sells out initial print run of 5,000 copies in the bankruptcy half-cover-price liquidation.</description>
		<content:encoded><![CDATA[<p>4e Scenarios:</p>
<p>1) Sold by WotC but not as D&amp;D</p>
<p>Becomes a reasonably popular game, but doesn&#8217;t sell well enough to justify continued WotC investment.  Line receives much less support product, is ended in third year.</p>
<p>2) Sold by White Wolf</p>
<p>Different enough from other White Wolf products that it gets a lot of grief from WW fans, but attracts a player base just the same.  Gets a trickle of new releases a year.  Survives as the &#8220;Fantasy Macintosh&#8221; alternative to D&amp;D&#8217;s &#8220;Fantasy Windows&#8221;.</p>
<p>3) Sold by New Game Company</p>
<p>Eventually sells out initial print run of 5,000 copies in the bankruptcy half-cover-price liquidation.</p>
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		<title>By: Fred Hicks</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-398</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-398</guid>
		<description>Not gonna get into the details. Just writing in to say: I absolutely would.</description>
		<content:encoded><![CDATA[<p>Not gonna get into the details. Just writing in to say: I absolutely would.</p>
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		<title>By: Ian</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-397</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-397</guid>
		<description>I find that I would be &lt;i&gt;more&lt;/i&gt; likely to play 4e if it weren&#039;t tied up in the baggage of D&amp;D. I love D&amp;D settings, I collected Monster Manuals for years without playing AD&amp;D (whose system is anathema) because of the implied setting and quirky canonical items of note.

4e is a moderately interesting tactical combat game with an adequate, if sparse, system for role-playing tacked on. But by taking the names of things from D&amp;D, and then making them NOT the things that have had those names or attributes for the past 30 years, it sets off a significant cognitive dissonance! Fighters aren&#039;t Fighters, they&#039;re Tanks! Rogues aren&#039;t Thieves, they&#039;re Strikers! Vancian Magic is gone... except for Daily Powers, which give you two choices, only one of which can be MEMORIZED for the day! What the hell?! This isn&#039;t D&amp;D!

If 4e were *just* called 4e, and not Dungeons and Dragons, 4th Edition, I&#039;d be more willing to accept it for itself, and not the bastardization and mutation of 30 years of creative ideas.</description>
		<content:encoded><![CDATA[<p>I find that I would be <i>more</i> likely to play 4e if it weren&#8217;t tied up in the baggage of D&amp;D. I love D&amp;D settings, I collected Monster Manuals for years without playing AD&amp;D (whose system is anathema) because of the implied setting and quirky canonical items of note.</p>
<p>4e is a moderately interesting tactical combat game with an adequate, if sparse, system for role-playing tacked on. But by taking the names of things from D&amp;D, and then making them NOT the things that have had those names or attributes for the past 30 years, it sets off a significant cognitive dissonance! Fighters aren&#8217;t Fighters, they&#8217;re Tanks! Rogues aren&#8217;t Thieves, they&#8217;re Strikers! Vancian Magic is gone&#8230; except for Daily Powers, which give you two choices, only one of which can be MEMORIZED for the day! What the hell?! This isn&#8217;t D&amp;D!</p>
<p>If 4e were *just* called 4e, and not Dungeons and Dragons, 4th Edition, I&#8217;d be more willing to accept it for itself, and not the bastardization and mutation of 30 years of creative ideas.</p>
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		<title>By: ambrose</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-396</link>
		<dc:creator>ambrose</dc:creator>
		<pubDate>Wed, 15 Apr 2009 07:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-396</guid>
		<description>I have pretty strong feelings about magic, in case you hadn&#039;t noticed.</description>
		<content:encoded><![CDATA[<p>I have pretty strong feelings about magic, in case you hadn&#8217;t noticed.</p>
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		<title>By: ambrose</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-395</link>
		<dc:creator>ambrose</dc:creator>
		<pubDate>Wed, 15 Apr 2009 06:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-395</guid>
		<description>My only real beef with it(besides the fact that I can&#039;t buy it) is that everybody who picked it up before 4e had to live with Vancian magic at some point(I hated it, but it had a point). Yes, it was terribly annoying at times. Okay, it seems pointlessly arbitrary. But it gives a perspective on magic, in the game system itself, that most people introducing themselves to the game are not familiar with. Magic is lawful, magic is D&amp;D science, at least in the old editions. The 4e system doing away with this seems like it makes the game more fun mechanically, but retracts from the basic nature of the universe. If maybe they could have streamlined the gameplay without sacrificing the feeling that magic was a skilled province, then I&#039;d be okay. But hell, what do I know? I&#039;m only 21, the earliest I&#039;ve played was 2e.</description>
		<content:encoded><![CDATA[<p>My only real beef with it(besides the fact that I can&#8217;t buy it) is that everybody who picked it up before 4e had to live with Vancian magic at some point(I hated it, but it had a point). Yes, it was terribly annoying at times. Okay, it seems pointlessly arbitrary. But it gives a perspective on magic, in the game system itself, that most people introducing themselves to the game are not familiar with. Magic is lawful, magic is D&amp;D science, at least in the old editions. The 4e system doing away with this seems like it makes the game more fun mechanically, but retracts from the basic nature of the universe. If maybe they could have streamlined the gameplay without sacrificing the feeling that magic was a skilled province, then I&#8217;d be okay. But hell, what do I know? I&#8217;m only 21, the earliest I&#8217;ve played was 2e.</p>
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		<title>By: David</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-394</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 07 Apr 2009 15:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-394</guid>
		<description>Absolutely not!

Dungeons and Dragons is every thing I don&#039;t look for in a roleplaying game.  I enjoy simple, abstract combat with lots of custimation of a characters with options that have negative effects on my character for the sake of a positive roleplaying experience.

I play D&amp;D purely for the name.  I do enjoy the system as is, but I wouldn&#039;t play it as anything else if it didn&#039;t have a strong brand (as I also play Star Wars saga).</description>
		<content:encoded><![CDATA[<p>Absolutely not!</p>
<p>Dungeons and Dragons is every thing I don&#8217;t look for in a roleplaying game.  I enjoy simple, abstract combat with lots of custimation of a characters with options that have negative effects on my character for the sake of a positive roleplaying experience.</p>
<p>I play D&amp;D purely for the name.  I do enjoy the system as is, but I wouldn&#8217;t play it as anything else if it didn&#8217;t have a strong brand (as I also play Star Wars saga).</p>
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		<title>By: Syrsuro</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-393</link>
		<dc:creator>Syrsuro</dc:creator>
		<pubDate>Tue, 07 Apr 2009 01:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-393</guid>
		<description>There are many things I like about 4E.

There are things I do not.

The reality is that I would not have chosen to play 4E if it were not &quot;D&amp;D&quot; (if someone else had introduced the game and asked me to play I may well still have played it - but it wouldn&#039;t have been my initiative).

But to be fair - I would ALSO most likely not have been playing 3.x if it were not &quot;D&amp;D&quot;.  And if it comes down to it - I&#039;d clearly rather be playing 4E than playing 3.x at this point.

Sure - I would probably have been even happier with an evolution of OD&amp;D or AD&amp;D that adhered more closely to its roots.   But outside of my own head that perfect game - incorporating the best ideas of the last 30 years while avoiding the traps of 3.x-style &#039;character customization&#039; and 4E-style &#039;mechanics homogenization&#039; - just doesn&#039;t exist.

But the reality is:  I don&#039;t play D&amp;D for the system - the system is secondary (at best).  So I&#039;m happy to play whatever is &#039;popular&#039; because popularity leads to more players/DMs and more players/DMs lead to more play opportunities.

And that is what really matters.

Carl</description>
		<content:encoded><![CDATA[<p>There are many things I like about 4E.</p>
<p>There are things I do not.</p>
<p>The reality is that I would not have chosen to play 4E if it were not &#8220;D&amp;D&#8221; (if someone else had introduced the game and asked me to play I may well still have played it &#8211; but it wouldn&#8217;t have been my initiative).</p>
<p>But to be fair &#8211; I would ALSO most likely not have been playing 3.x if it were not &#8220;D&amp;D&#8221;.  And if it comes down to it &#8211; I&#8217;d clearly rather be playing 4E than playing 3.x at this point.</p>
<p>Sure &#8211; I would probably have been even happier with an evolution of OD&amp;D or AD&amp;D that adhered more closely to its roots.   But outside of my own head that perfect game &#8211; incorporating the best ideas of the last 30 years while avoiding the traps of 3.x-style &#8216;character customization&#8217; and 4E-style &#8216;mechanics homogenization&#8217; &#8211; just doesn&#8217;t exist.</p>
<p>But the reality is:  I don&#8217;t play D&amp;D for the system &#8211; the system is secondary (at best).  So I&#8217;m happy to play whatever is &#8216;popular&#8217; because popularity leads to more players/DMs and more players/DMs lead to more play opportunities.</p>
<p>And that is what really matters.</p>
<p>Carl</p>
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		<title>By: wickedmurph</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-392</link>
		<dc:creator>wickedmurph</dc:creator>
		<pubDate>Mon, 06 Apr 2009 19:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-392</guid>
		<description>Talk about leading the question...  I think that I would - if I knew about it and had some friends that wanted to play...

Which goes into the whole thing of marketing and popularity and whatnot.  I don&#039;t play, say, Burning Wheel or Dogs in the Vineyard.  Does that make them bad?

Maybe the next thing that you should ask is: If the Palladium Fantasy rules were called D&amp;D, would more people play?  Or, if WoD made a high-fantasy game, and called it Gamer, the min/maxening, would people play that instead?

I like the smooth power progression, transparent mechanics, exception-based system, flexibility, ease of adventure development and general philosophy of 4e.  I don&#039;t like some things as well, but it&#039;s a brand I trust and a genre I love.  But then, I&#039;m a PC, too.</description>
		<content:encoded><![CDATA[<p>Talk about leading the question&#8230;  I think that I would &#8211; if I knew about it and had some friends that wanted to play&#8230;</p>
<p>Which goes into the whole thing of marketing and popularity and whatnot.  I don&#8217;t play, say, Burning Wheel or Dogs in the Vineyard.  Does that make them bad?</p>
<p>Maybe the next thing that you should ask is: If the Palladium Fantasy rules were called D&amp;D, would more people play?  Or, if WoD made a high-fantasy game, and called it Gamer, the min/maxening, would people play that instead?</p>
<p>I like the smooth power progression, transparent mechanics, exception-based system, flexibility, ease of adventure development and general philosophy of 4e.  I don&#8217;t like some things as well, but it&#8217;s a brand I trust and a genre I love.  But then, I&#8217;m a PC, too.</p>
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		<title>By: Swordgleam</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-391</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-391</guid>
		<description>I don&#039;t know if I would have ended up owning the system to start off with if it weren&#039;t D&amp;D, but I would still enjoy the rules. They&#039;re fun and colorful and let us play a game we enjoy with far less prep work than the system I&#039;d been running previously.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if I would have ended up owning the system to start off with if it weren&#8217;t D&amp;D, but I would still enjoy the rules. They&#8217;re fun and colorful and let us play a game we enjoy with far less prep work than the system I&#8217;d been running previously.</p>
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		<title>By: LiquidWeird</title>
		<link>http://www.livingdice.com/1581/would-anyone-use-the-4th-edition-rules-if-they-were-not-the-dungeons-and-dragons-system/comment-page-1/#comment-390</link>
		<dc:creator>LiquidWeird</dc:creator>
		<pubDate>Mon, 06 Apr 2009 15:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1581#comment-390</guid>
		<description>Probably so. Largely because the name D&amp;D has the opposite effect on me that it has on others. I like rules that make sense, aren&#039;t overly convoluted, and are internally consistent and not complex for the sake of being complex or too granular for the sake of &#039;verisimilitude&#039; or whatever. I was introduced to D&amp;D during 2E. I loved the world, the &#039;feel&#039; and the potential for storytelling, but absolutely hated the arbitrary, convoluted, inefficient, and sometimes ass-backward stupidity of the rules (THAC0 in particular. It makes sense mathematically, but is in no way intuitive) Being handed a lv 8 wizard and thrown into a group with 8 other players playing 12 characters (four people had two PCs due to other gamers leaving the game for various reasons) ranging in levels from 9 to 11 was like being thrown into the deep end and while one of my favorite gaming stories comes from that game, it left a bad taste in my mouth and I infinitely preferred the simpler, more fluid systems (like WW&#039;s Masquerade rules, which have their own serious flaws, but are a well-oiled machine compared to 2E D&amp;D) I grinned at the discomfiture of the beardies when 3E came out, grumbled when 3.5 invalidated 3E so soon after its release, and rejoiced at the advent of 4E and the outrage of the beardies at the deaths of the last of the sacred cows of D&amp;D.
4E took the sacred cows out back, stunned &#039;em, throated them, drained their blood, gutted them, carved their meat up into steaks and served em rare. Tasty!

So in other words, yes, I&#039;d have bought them for their own merits and probably enjoyed it more without the D&amp;D label. I hold a contrarian view, though, and rather than nostalgia, I tend to feel irritation that people forget that there is more to Roleplaying than D&amp;D.</description>
		<content:encoded><![CDATA[<p>Probably so. Largely because the name D&amp;D has the opposite effect on me that it has on others. I like rules that make sense, aren&#8217;t overly convoluted, and are internally consistent and not complex for the sake of being complex or too granular for the sake of &#8216;verisimilitude&#8217; or whatever. I was introduced to D&amp;D during 2E. I loved the world, the &#8216;feel&#8217; and the potential for storytelling, but absolutely hated the arbitrary, convoluted, inefficient, and sometimes ass-backward stupidity of the rules (THAC0 in particular. It makes sense mathematically, but is in no way intuitive) Being handed a lv 8 wizard and thrown into a group with 8 other players playing 12 characters (four people had two PCs due to other gamers leaving the game for various reasons) ranging in levels from 9 to 11 was like being thrown into the deep end and while one of my favorite gaming stories comes from that game, it left a bad taste in my mouth and I infinitely preferred the simpler, more fluid systems (like WW&#8217;s Masquerade rules, which have their own serious flaws, but are a well-oiled machine compared to 2E D&amp;D) I grinned at the discomfiture of the beardies when 3E came out, grumbled when 3.5 invalidated 3E so soon after its release, and rejoiced at the advent of 4E and the outrage of the beardies at the deaths of the last of the sacred cows of D&amp;D.<br />
4E took the sacred cows out back, stunned &#8216;em, throated them, drained their blood, gutted them, carved their meat up into steaks and served em rare. Tasty!</p>
<p>So in other words, yes, I&#8217;d have bought them for their own merits and probably enjoyed it more without the D&amp;D label. I hold a contrarian view, though, and rather than nostalgia, I tend to feel irritation that people forget that there is more to Roleplaying than D&amp;D.</p>
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