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	<title>Comments on: GTS 2009 Dungeons and Dragons Seminar</title>
	<atom:link href="http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/</link>
	<description>Gaming. It&#039;s in the blood...</description>
	<lastBuildDate>Wed, 01 Feb 2012 20:16:51 +0000</lastBuildDate>
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		<title>By: Oz</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-436</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Sun, 19 Apr 2009 12:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-436</guid>
		<description>&quot;We really want top counter the perception that D&amp;D is a tactical, combat focused war game. &quot;

It took them a year to figure this out?

The game as designed is about the mini fights.  The onus is on the DM to make it a role-playing game and I think that is where a lot of new DMs will struggle and their players will lose interest.</description>
		<content:encoded><![CDATA[<p>&#8220;We really want top counter the perception that D&amp;D is a tactical, combat focused war game. &#8221;</p>
<p>It took them a year to figure this out?</p>
<p>The game as designed is about the mini fights.  The onus is on the DM to make it a role-playing game and I think that is where a lot of new DMs will struggle and their players will lose interest.</p>
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		<title>By: Trask</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-435</link>
		<dc:creator>Trask</dc:creator>
		<pubDate>Sat, 18 Apr 2009 14:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-435</guid>
		<description>Thank you for the info, Saracenus.

Trask, The Last Tyromancer</description>
		<content:encoded><![CDATA[<p>Thank you for the info, Saracenus.</p>
<p>Trask, The Last Tyromancer</p>
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		<title>By: Saracenus</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-434</link>
		<dc:creator>Saracenus</dc:creator>
		<pubDate>Sat, 18 Apr 2009 07:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-434</guid>
		<description>ENworld link your post. Scout Rouse responded there with some additions and clarifications.

http://www.enworld.org/forum/general-rpg-discussion/254542-gts-2009-d-d-seminar-rouse-discusses-d-d.html</description>
		<content:encoded><![CDATA[<p>ENworld link your post. Scout Rouse responded there with some additions and clarifications.</p>
<p><a href="http://www.enworld.org/forum/general-rpg-discussion/254542-gts-2009-d-d-seminar-rouse-discusses-d-d.html" rel="nofollow">http://www.enworld.org/forum/general-rpg-discussion/254542-gts-2009-d-d-seminar-rouse-discusses-d-d.html</a></p>
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		<title>By: Kameron</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-433</link>
		<dc:creator>Kameron</dc:creator>
		<pubDate>Thu, 16 Apr 2009 22:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-433</guid>
		<description>4E module designs are skewed toward combat. While this doesn&#039;t eliminate the ability to roleplay, I&#039;d imagine that in a lot of one-shot sessions (e.g., Game Days or Dungeon Delves), play easily falls into tactical wargames. A chapter on storytelling in the DMG2 will be a nice step toward a balance between roleplaying and wargaming, but I think there needs to be some shifts in adventure design philosophy before we see a real change.</description>
		<content:encoded><![CDATA[<p>4E module designs are skewed toward combat. While this doesn&#8217;t eliminate the ability to roleplay, I&#8217;d imagine that in a lot of one-shot sessions (e.g., Game Days or Dungeon Delves), play easily falls into tactical wargames. A chapter on storytelling in the DMG2 will be a nice step toward a balance between roleplaying and wargaming, but I think there needs to be some shifts in adventure design philosophy before we see a real change.</p>
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		<title>By: Mike Shea</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-432</link>
		<dc:creator>Mike Shea</dc:creator>
		<pubDate>Thu, 16 Apr 2009 22:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-432</guid>
		<description>Yeah, a lot of the elites and solos need to be beefed up in my opinion.</description>
		<content:encoded><![CDATA[<p>Yeah, a lot of the elites and solos need to be beefed up in my opinion.</p>
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		<title>By: Dustin Snyder</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-431</link>
		<dc:creator>Dustin Snyder</dc:creator>
		<pubDate>Thu, 16 Apr 2009 21:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-431</guid>
		<description>Mike - do you mean errata in addition to the updates available from their website?

http://www.wizards.com/default.asp?x=dnd/updates</description>
		<content:encoded><![CDATA[<p>Mike &#8211; do you mean errata in addition to the updates available from their website?</p>
<p><a href="http://www.wizards.com/default.asp?x=dnd/updates" rel="nofollow">http://www.wizards.com/default.asp?x=dnd/updates</a></p>
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		<title>By: Mike Shea</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-430</link>
		<dc:creator>Mike Shea</dc:creator>
		<pubDate>Thu, 16 Apr 2009 21:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-430</guid>
		<description>I was surprised he said that 4e paragon level PCs were a mistake for the Game Day, that combat took too long. This is something I&#039;ve seen in our paragon game now and I&#039;d like to find some solutions for it. It&#039;s going to be hard to defeat, though, but more low hp high damage monsters would be a good idea and some erratas to the existing books would help too.</description>
		<content:encoded><![CDATA[<p>I was surprised he said that 4e paragon level PCs were a mistake for the Game Day, that combat took too long. This is something I&#8217;ve seen in our paragon game now and I&#8217;d like to find some solutions for it. It&#8217;s going to be hard to defeat, though, but more low hp high damage monsters would be a good idea and some erratas to the existing books would help too.</p>
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		<title>By: Stuart</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-429</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-429</guid>
		<description>Thanks for sharing this.  Good to see them acknowledge that podcasts and bloggers are a good place to focus their marketing energies.

Not sure about that &quot;tactical wargame with limited role-playing&quot; bit... it certainly doesn&#039;t come across like that in the Podcast.  I guess I&#039;ll find out next weekend. :)</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this.  Good to see them acknowledge that podcasts and bloggers are a good place to focus their marketing energies.</p>
<p>Not sure about that &#8220;tactical wargame with limited role-playing&#8221; bit&#8230; it certainly doesn&#8217;t come across like that in the Podcast.  I guess I&#8217;ll find out next weekend. :)</p>
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		<title>By: greywulf</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-428</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-428</guid>
		<description>Thanks for posting! All very encouraging, methinks.

Interesting that they acknowledge &quot;They have received feedback that the 4e game is a tactical wargame with limited role-playing.&quot; It&#039;s not an opinion I share (I think 4e D&amp;D is a very role-playing friendly game) but the perception is certainly there. Be interesting to see how they approach that in the DMG2.</description>
		<content:encoded><![CDATA[<p>Thanks for posting! All very encouraging, methinks.</p>
<p>Interesting that they acknowledge &#8220;They have received feedback that the 4e game is a tactical wargame with limited role-playing.&#8221; It&#8217;s not an opinion I share (I think 4e D&amp;D is a very role-playing friendly game) but the perception is certainly there. Be interesting to see how they approach that in the DMG2.</p>
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		<title>By: Dustin Snyder</title>
		<link>http://www.livingdice.com/1639/gts-2009-dungeons-and-dragons-seminar/comment-page-1/#comment-427</link>
		<dc:creator>Dustin Snyder</dc:creator>
		<pubDate>Thu, 16 Apr 2009 19:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1639#comment-427</guid>
		<description>Because of the comments made about the RPGA and Game Days (organized play), I&#039;ll be further linking this in the RPGA forums as well.

Thanks for the liveblog!</description>
		<content:encoded><![CDATA[<p>Because of the comments made about the RPGA and Game Days (organized play), I&#8217;ll be further linking this in the RPGA forums as well.</p>
<p>Thanks for the liveblog!</p>
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