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	<title>Comments on: On-Demand, Custom Role-Playing Games: The Future of RPGs</title>
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	<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/</link>
	<description>Gaming. It&#039;s in the blood...</description>
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		<title>By: darkpact</title>
		<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/comment-page-1/#comment-566</link>
		<dc:creator>darkpact</dc:creator>
		<pubDate>Thu, 11 Jun 2009 10:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1970#comment-566</guid>
		<description>I see some uses for this idea, but what would bug me the most is the lose of identity. if it doesn&#039;t matter what I&#039;m playing I could just skipping plaiyng at all. That&#039;s why some the community is split in 3.5 and 4E, because each has its own identity and have your community to have fun with it. If you lose this the whole hobby might cease to exist.

I still like the idea of giving the buyers more choice, but this would be more on the &quot;buy on the spot&quot; thing. I hate buying a book for 30€, when I only need a part of it. If they could split it into smaller and cheaper parts I could imagine even spending more money in the end. Instead of having an Martial Power book with content for four classes, having 4 seperate books for 10€ (not hardcover, softcover would be enough for me) would get me buying just for the class I need instead of skipping the book as it is to expensive.

The same could be true for monsters. Having smaller monster manuals for &quot;kinds&quot; of monsters (Undead, Dragon, Lizards, Gonblins, etc...) with lets say 64 pages softbinding for 10 Euros. I could see myself buying one each month for a new adventure.</description>
		<content:encoded><![CDATA[<p>I see some uses for this idea, but what would bug me the most is the lose of identity. if it doesn&#8217;t matter what I&#8217;m playing I could just skipping plaiyng at all. That&#8217;s why some the community is split in 3.5 and 4E, because each has its own identity and have your community to have fun with it. If you lose this the whole hobby might cease to exist.</p>
<p>I still like the idea of giving the buyers more choice, but this would be more on the &#8220;buy on the spot&#8221; thing. I hate buying a book for 30€, when I only need a part of it. If they could split it into smaller and cheaper parts I could imagine even spending more money in the end. Instead of having an Martial Power book with content for four classes, having 4 seperate books for 10€ (not hardcover, softcover would be enough for me) would get me buying just for the class I need instead of skipping the book as it is to expensive.</p>
<p>The same could be true for monsters. Having smaller monster manuals for &#8220;kinds&#8221; of monsters (Undead, Dragon, Lizards, Gonblins, etc&#8230;) with lets say 64 pages softbinding for 10 Euros. I could see myself buying one each month for a new adventure.</p>
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		<title>By: Trask</title>
		<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/comment-page-1/#comment-565</link>
		<dc:creator>Trask</dc:creator>
		<pubDate>Thu, 11 Jun 2009 00:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1970#comment-565</guid>
		<description>@Tommi: I admit, this is Wiki-like. Though with some money behind it you might have more follow-through

@Jay No argument that my solution turns rpgs into commodities. That said, there is always a place for the fine craftsmanship of an artisan. Complete, single author RPGs will still exist, just in a much less common form.

@CC I disagree. Integration is nice, but I always thought I could do &quot;better&quot; than the author in certain areas. Now I can get exactly what I want without having to rewrite the entire game.

@Helmsman true enough. I hate buying all the fluff when all I need is character generation and some stats.</description>
		<content:encoded><![CDATA[<p>@Tommi: I admit, this is Wiki-like. Though with some money behind it you might have more follow-through</p>
<p>@Jay No argument that my solution turns rpgs into commodities. That said, there is always a place for the fine craftsmanship of an artisan. Complete, single author RPGs will still exist, just in a much less common form.</p>
<p>@CC I disagree. Integration is nice, but I always thought I could do &#8220;better&#8221; than the author in certain areas. Now I can get exactly what I want without having to rewrite the entire game.</p>
<p>@Helmsman true enough. I hate buying all the fluff when all I need is character generation and some stats.</p>
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		<title>By: Helmsman</title>
		<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/comment-page-1/#comment-564</link>
		<dc:creator>Helmsman</dc:creator>
		<pubDate>Wed, 10 Jun 2009 21:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1970#comment-564</guid>
		<description>I think you have some good ideas, though I don&#039;t think doing everything you say is feasable from a business perspective.  What I see as a more likely approach is taking a proprietary system and then choosing which example characters you want, which mooks you want statted, and which power set you&#039;d want to have (say magic/psionics/superpowers.  And then you could choose a particular theme for the adventure model included.  Or you could be a player and just buy the core rules you need to print out.  That I think has real value and would do well.  A compromise to the quick-start guide, being &quot;just the stuff you need&quot;.  Could be an excellent idea, especially if the print copy is a high-value item such as Alpha Omega.</description>
		<content:encoded><![CDATA[<p>I think you have some good ideas, though I don&#8217;t think doing everything you say is feasable from a business perspective.  What I see as a more likely approach is taking a proprietary system and then choosing which example characters you want, which mooks you want statted, and which power set you&#8217;d want to have (say magic/psionics/superpowers.  And then you could choose a particular theme for the adventure model included.  Or you could be a player and just buy the core rules you need to print out.  That I think has real value and would do well.  A compromise to the quick-start guide, being &#8220;just the stuff you need&#8221;.  Could be an excellent idea, especially if the print copy is a high-value item such as Alpha Omega.</p>
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		<title>By: CC</title>
		<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/comment-page-1/#comment-563</link>
		<dc:creator>CC</dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1970#comment-563</guid>
		<description>Interesting idea, but I agree with Jay Adan - I think it&#039;s unlikely that a &quot;gladiator&quot; campaign that is written so generally that it can work with everything from humans to dragons and from melee weapons to ray guns would be worth much money.

Part of the problem is that RPG&#039;s are about storytelling.  They require crafting and designing the individual parts to complement each other.  I could see something like a &quot;select the game system&quot; sort of thing, with downloads customized to the system, but the level of customization you&#039;re describing would preclude a lot of the design space you&#039;d usually have open to you for RPG design, I think.

Still, I&#039;d love to be proved wrong.  It would be an interesting design exercise to try.</description>
		<content:encoded><![CDATA[<p>Interesting idea, but I agree with Jay Adan &#8211; I think it&#8217;s unlikely that a &#8220;gladiator&#8221; campaign that is written so generally that it can work with everything from humans to dragons and from melee weapons to ray guns would be worth much money.</p>
<p>Part of the problem is that RPG&#8217;s are about storytelling.  They require crafting and designing the individual parts to complement each other.  I could see something like a &#8220;select the game system&#8221; sort of thing, with downloads customized to the system, but the level of customization you&#8217;re describing would preclude a lot of the design space you&#8217;d usually have open to you for RPG design, I think.</p>
<p>Still, I&#8217;d love to be proved wrong.  It would be an interesting design exercise to try.</p>
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		<title>By: Jay Adan</title>
		<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/comment-page-1/#comment-562</link>
		<dc:creator>Jay Adan</dc:creator>
		<pubDate>Wed, 10 Jun 2009 16:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1970#comment-562</guid>
		<description>On the surface this seems like an interesting idea but the real flaw here is that a great RPG is more than the sum of its parts.

A great RPG isn&#039;t just a set of game mechanics or setting fluff any more than a movie is just a script. For me, it&#039;s also the presentation of all of the elements that really hooks me in and begs me to play a game. It&#039;s the amazing art that was tailored to the specific game, the layout that makes the whole thing look good, and, above all, the passion that the creator had for his creation that brought the entire project together into a cohesive whole.

The Frankenstein&#039;s monster that you are suggesting would likely be missing that last piece. Imagine going to the movie theater and having the theater giving you a list of options for the movie that you would like to see, then creating it on the spot based on your choices. Could this possibly be a great movie? Could it even be a good one?

I&#039;m a fan of the internet age as much as the next guy, but there&#039;s no reason to force it on to things that don&#039;t need it.</description>
		<content:encoded><![CDATA[<p>On the surface this seems like an interesting idea but the real flaw here is that a great RPG is more than the sum of its parts.</p>
<p>A great RPG isn&#8217;t just a set of game mechanics or setting fluff any more than a movie is just a script. For me, it&#8217;s also the presentation of all of the elements that really hooks me in and begs me to play a game. It&#8217;s the amazing art that was tailored to the specific game, the layout that makes the whole thing look good, and, above all, the passion that the creator had for his creation that brought the entire project together into a cohesive whole.</p>
<p>The Frankenstein&#8217;s monster that you are suggesting would likely be missing that last piece. Imagine going to the movie theater and having the theater giving you a list of options for the movie that you would like to see, then creating it on the spot based on your choices. Could this possibly be a great movie? Could it even be a good one?</p>
<p>I&#8217;m a fan of the internet age as much as the next guy, but there&#8217;s no reason to force it on to things that don&#8217;t need it.</p>
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		<title>By: Tommi</title>
		<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/comment-page-1/#comment-561</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Wed, 10 Jun 2009 16:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1970#comment-561</guid>
		<description>I doubt this is a realistic suggestion, but if a suitable platform exists the idea is worth implementing. Maybe someone will grab it and run with it.

Some years ago I participated in a wiki where we designed modular rpg systems (and had theory articles and whatnot). Unfortunately that project died due to the number of active participants being around four. The wiki files might still be intact somewhere, if you are interested in, say, taking on that particular project.</description>
		<content:encoded><![CDATA[<p>I doubt this is a realistic suggestion, but if a suitable platform exists the idea is worth implementing. Maybe someone will grab it and run with it.</p>
<p>Some years ago I participated in a wiki where we designed modular rpg systems (and had theory articles and whatnot). Unfortunately that project died due to the number of active participants being around four. The wiki files might still be intact somewhere, if you are interested in, say, taking on that particular project.</p>
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		<title>By: Ashy</title>
		<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/comment-page-1/#comment-560</link>
		<dc:creator>Ashy</dc:creator>
		<pubDate>Wed, 10 Jun 2009 14:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1970#comment-560</guid>
		<description>You might want to check out a new game called Untold - we&#039;re doing exactly what you&#039;re talking about -- and we&#039;re an entirely new type of game: a card-based RPG!  :)

http://www.untoldthegame.com</description>
		<content:encoded><![CDATA[<p>You might want to check out a new game called Untold &#8211; we&#8217;re doing exactly what you&#8217;re talking about &#8212; and we&#8217;re an entirely new type of game: a card-based RPG!  :)</p>
<p><a href="http://www.untoldthegame.com" rel="nofollow">http://www.untoldthegame.com</a></p>
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		<title>By: Trask</title>
		<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/comment-page-1/#comment-559</link>
		<dc:creator>Trask</dc:creator>
		<pubDate>Wed, 10 Jun 2009 13:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1970#comment-559</guid>
		<description>Thank you for the tip. I did some checking on the Opend6 project and it truly smacks of vaporware. Opend6.com does not even have a placeholder site and the WEG website has not been updated in 6 months. It would be nice if this gets off the ground, but I am taking a wait and see approach. Also, it is somewhat of a &quot;closed&quot; system in that it would only support the opend6 system. My setup is broader based and would be based off of any system that someone wanted to contribute.

Trask</description>
		<content:encoded><![CDATA[<p>Thank you for the tip. I did some checking on the Opend6 project and it truly smacks of vaporware. Opend6.com does not even have a placeholder site and the WEG website has not been updated in 6 months. It would be nice if this gets off the ground, but I am taking a wait and see approach. Also, it is somewhat of a &#8220;closed&#8221; system in that it would only support the opend6 system. My setup is broader based and would be based off of any system that someone wanted to contribute.</p>
<p>Trask</p>
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		<title>By: Stargazer</title>
		<link>http://www.livingdice.com/1970/on-demand-custom-role-playing-games-the-future-of-rpgs/comment-page-1/#comment-558</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Wed, 10 Jun 2009 09:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=1970#comment-558</guid>
		<description>West End Games will actually be doing it this way with the upcoming OpenD6 game. On the OpenD6 website you&#039;ll be able to choose the features your version of OpenD6 should have and you can then download your personalized rulebook as PDF for free.</description>
		<content:encoded><![CDATA[<p>West End Games will actually be doing it this way with the upcoming OpenD6 game. On the OpenD6 website you&#8217;ll be able to choose the features your version of OpenD6 should have and you can then download your personalized rulebook as PDF for free.</p>
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