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	<title>Comments on: Villainy in a Vacuum: Antagonists Need Motivations Too</title>
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	<link>http://www.livingdice.com/2437/villainy-in-a-vacuum-antagonists-need-motivations-too/</link>
	<description>Gaming. It&#039;s in the blood...</description>
	<lastBuildDate>Wed, 01 Feb 2012 20:16:51 +0000</lastBuildDate>
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		<title>By: Badger</title>
		<link>http://www.livingdice.com/2437/villainy-in-a-vacuum-antagonists-need-motivations-too/comment-page-1/#comment-3079</link>
		<dc:creator>Badger</dc:creator>
		<pubDate>Sat, 23 Jan 2010 18:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=2437#comment-3079</guid>
		<description>This runs parallel to one of my pet peeves. The PCs are not just people who were born and spent their whole life waiting and prepping for the big bad to come along. (Although that could be an interesting story line if created to be that way.) The problem is so many of my players have such cliched, archetypical nonentities that I only know them as &quot;Wizard guy&quot; and &quot;Angry chick.&quot; I always stress that players need to create normal people with normal goals and lives and let the amazingness of the story transform them into something special. Oh well. Gripe over. It&#039;s a pity that some players out there have put me off roleplaying. I used to enjoy it.

As for your article: Great work! I do approve. It does put the Evil Villain down and makes them more interesting. Personal favourite though are the villains that are not actually bad and stopping them would be morally ambiguous. (Like 2 kingdoms fighting over farm lands because both are starving.)

Keep up the good articles!</description>
		<content:encoded><![CDATA[<p>This runs parallel to one of my pet peeves. The PCs are not just people who were born and spent their whole life waiting and prepping for the big bad to come along. (Although that could be an interesting story line if created to be that way.) The problem is so many of my players have such cliched, archetypical nonentities that I only know them as &#8220;Wizard guy&#8221; and &#8220;Angry chick.&#8221; I always stress that players need to create normal people with normal goals and lives and let the amazingness of the story transform them into something special. Oh well. Gripe over. It&#8217;s a pity that some players out there have put me off roleplaying. I used to enjoy it.</p>
<p>As for your article: Great work! I do approve. It does put the Evil Villain down and makes them more interesting. Personal favourite though are the villains that are not actually bad and stopping them would be morally ambiguous. (Like 2 kingdoms fighting over farm lands because both are starving.)</p>
<p>Keep up the good articles!</p>
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		<title>By: Roy</title>
		<link>http://www.livingdice.com/2437/villainy-in-a-vacuum-antagonists-need-motivations-too/comment-page-1/#comment-2599</link>
		<dc:creator>Roy</dc:creator>
		<pubDate>Sat, 05 Dec 2009 18:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=2437#comment-2599</guid>
		<description>I&#039;ve been saying the same things for a while now.  The villain should be as much a main character as the protagonists, fully fleshed out with strengths, flaws, emotions, and everything that makes a complete being.

I would like to comment on the tired idea of entire races being evil.  This has led to quite a few characters in fantasy and sci-fi literature that &quot;go against the grain&quot; and turn to good even though their people are wholly evil.  Does the name Driztt (spelling?) ring a bell?  Hugh the Borg is another example although that was more the result of outside influence on the part of LaForge than any actual inner reflection on Hugh&#039;s part.  There seems to have been a trend of such outside-the-box thinking characters, so much so that this type of character has become cliched as well.

Babylon 5 is a great example of what was essentially a cast of 2D characters in the early seasons with so little depth it&#039;s a wonder the series lasted as long as it did.  However, as the series progressed, all the characters, particularly those originally cast as less than wholesome if not outright evil had developed into virtual living, breathing people.  They had grown and changed as a result of the events surrounding and directly impacting their lives.

Star Trek mostly failed in this area, however, as the main characters hardly changed or developed at all.  Events could drastically alter the physical appearance of characters to such an extent that there should have at the very least been some psychological impacts.  But mostly at the end of each episode, the miracles of Star Trek medical science made things all better with nary a trace of the traumatic alterations that had recently changed certain characters.

Now on the flip side of things, I much prefer the pre-prequals Darth Vader of Star Wars than the result of all the &quot;character development&quot; of Anakin Skywalker that George Lucas attempted in Episodes I-III.  Now I cannot look at that black helmet without seeing the sniveling, whining, angst-driven teenager that was portrayed by Hayden Christiansen.  That&#039;s character development I could have lived without.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been saying the same things for a while now.  The villain should be as much a main character as the protagonists, fully fleshed out with strengths, flaws, emotions, and everything that makes a complete being.</p>
<p>I would like to comment on the tired idea of entire races being evil.  This has led to quite a few characters in fantasy and sci-fi literature that &#8220;go against the grain&#8221; and turn to good even though their people are wholly evil.  Does the name Driztt (spelling?) ring a bell?  Hugh the Borg is another example although that was more the result of outside influence on the part of LaForge than any actual inner reflection on Hugh&#8217;s part.  There seems to have been a trend of such outside-the-box thinking characters, so much so that this type of character has become cliched as well.</p>
<p>Babylon 5 is a great example of what was essentially a cast of 2D characters in the early seasons with so little depth it&#8217;s a wonder the series lasted as long as it did.  However, as the series progressed, all the characters, particularly those originally cast as less than wholesome if not outright evil had developed into virtual living, breathing people.  They had grown and changed as a result of the events surrounding and directly impacting their lives.</p>
<p>Star Trek mostly failed in this area, however, as the main characters hardly changed or developed at all.  Events could drastically alter the physical appearance of characters to such an extent that there should have at the very least been some psychological impacts.  But mostly at the end of each episode, the miracles of Star Trek medical science made things all better with nary a trace of the traumatic alterations that had recently changed certain characters.</p>
<p>Now on the flip side of things, I much prefer the pre-prequals Darth Vader of Star Wars than the result of all the &#8220;character development&#8221; of Anakin Skywalker that George Lucas attempted in Episodes I-III.  Now I cannot look at that black helmet without seeing the sniveling, whining, angst-driven teenager that was portrayed by Hayden Christiansen.  That&#8217;s character development I could have lived without.</p>
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		<title>By: Jotver</title>
		<link>http://www.livingdice.com/2437/villainy-in-a-vacuum-antagonists-need-motivations-too/comment-page-1/#comment-2171</link>
		<dc:creator>Jotver</dc:creator>
		<pubDate>Thu, 22 Oct 2009 01:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=2437#comment-2171</guid>
		<description>Wow no one has commented on this, I did not need any of the information here, but I do agree with all of it, and you share my favorite &quot;Bad&quot;-guy type.</description>
		<content:encoded><![CDATA[<p>Wow no one has commented on this, I did not need any of the information here, but I do agree with all of it, and you share my favorite &#8220;Bad&#8221;-guy type.</p>
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