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	<title>Comments on: Beware the Dangers of Writing an Adventure Entirely for Yourself Instead of Your Game Group</title>
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	<link>http://www.livingdice.com/2597/beware-the-dangers-of-writing-an-adventure-for-yourself-instead-of-your-game-group/</link>
	<description>Gaming. It&#039;s in the blood...</description>
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		<title>By: LiquidWeird</title>
		<link>http://www.livingdice.com/2597/beware-the-dangers-of-writing-an-adventure-for-yourself-instead-of-your-game-group/comment-page-1/#comment-1477</link>
		<dc:creator>LiquidWeird</dc:creator>
		<pubDate>Mon, 21 Sep 2009 18:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=2597#comment-1477</guid>
		<description>Yeah, you wrote a ten-percenter game. That would be like an episode of the Simpsons where the only humor was the obscure references. Hilarious for a very few, boring for everyone else.

Sad to say, when you write modules for the masses, you&#039;ve got to target the droolingest, brain-deadest, F&#039;eye-Tor playingist basement troglodyte you can imagine, then drop it back a few notches. Throw in some one percenter jokes to keep from going too crazy. 

Seriously though, I fall into this, too, moreso when I was in college, though, running the game I wanted to play rather than the one my players wanted. They weren&#039;t dumb, but they didn&#039;t much care for deep arcane secrets, they wanted a horror-action thriller, not a horror-occult psychodrama.</description>
		<content:encoded><![CDATA[<p>Yeah, you wrote a ten-percenter game. That would be like an episode of the Simpsons where the only humor was the obscure references. Hilarious for a very few, boring for everyone else.</p>
<p>Sad to say, when you write modules for the masses, you&#8217;ve got to target the droolingest, brain-deadest, F&#8217;eye-Tor playingist basement troglodyte you can imagine, then drop it back a few notches. Throw in some one percenter jokes to keep from going too crazy. </p>
<p>Seriously though, I fall into this, too, moreso when I was in college, though, running the game I wanted to play rather than the one my players wanted. They weren&#8217;t dumb, but they didn&#8217;t much care for deep arcane secrets, they wanted a horror-action thriller, not a horror-occult psychodrama.</p>
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