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	<title>Comments on: 4th Edition Gamma World Power List Revealed</title>
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	<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/</link>
	<description>Gaming. It&#039;s in the blood...</description>
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		<title>By: John Kantor</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-6407</link>
		<dc:creator>John Kantor</dc:creator>
		<pubDate>Sat, 16 Oct 2010 01:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-6407</guid>
		<description>Someone&#039;s still living in 1989.</description>
		<content:encoded><![CDATA[<p>Someone&#8217;s still living in 1989.</p>
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		<title>By: Ghostlore</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-6366</link>
		<dc:creator>Ghostlore</dc:creator>
		<pubDate>Sat, 09 Oct 2010 18:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-6366</guid>
		<description>@#%$&amp;( HTML

The above post should have said

a good day of playing -Insert Rules System Here- is better than playing through a terrible session of -Insert Rules System Here-, and a day of playing -Insert Rules System Here- is better than not playing at all.

So there.  :)</description>
		<content:encoded><![CDATA[<p>@#%$&amp;( HTML</p>
<p>The above post should have said</p>
<p>a good day of playing -Insert Rules System Here- is better than playing through a terrible session of -Insert Rules System Here-, and a day of playing -Insert Rules System Here- is better than not playing at all.</p>
<p>So there.  :)</p>
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		<title>By: Ghostlore</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-6365</link>
		<dc:creator>Ghostlore</dc:creator>
		<pubDate>Sat, 09 Oct 2010 18:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-6365</guid>
		<description>*Sigh* It&#039;s hard to find an article about 4E without being force fed a strong opinion regarding the system (either for or against). 
Having gamed for over 30 years, and having played many, many different rpg systems, I can tell you that no one set of rules is without flaw. It just doesn&#039;t happen.
To anyone that rips apart 4E I can just as easily shred the system of 3.x and my arguments would be concise, logical and correct. 
To anyone that bags on 3.x, I could easily do the same to 4E, and again, my arguments would be concise, logical, and correct. The same goes for Savage Worlds, Shadowrun, Warhammer, Traveller, Pathfinder, FATE, HARP, Rolemaster, etc.

And it doesn&#039;t matter. 

Gaming, if it is anything, is about social interaction with friends, escapism, imagination, storytelling and, above all else, fun.
If you&#039;re hung up on the flaws of a gaming system, while all your friends are having a fun time with it, then quite frankly, you&#039;re the downer in the group a.k.a. La Douche Bag.

Remember, a good day of playing  is better than playing through a terrible session of , and a day of playing  is better than not playing at all. 

P.S. The Gamma World rules are different from the original (though which &#039;original&#039; you are referring to depends on which version you played...there were several), but it still looks like a lot of fun. Why not give it an earnest shot before flaming it?</description>
		<content:encoded><![CDATA[<p>*Sigh* It&#8217;s hard to find an article about 4E without being force fed a strong opinion regarding the system (either for or against).<br />
Having gamed for over 30 years, and having played many, many different rpg systems, I can tell you that no one set of rules is without flaw. It just doesn&#8217;t happen.<br />
To anyone that rips apart 4E I can just as easily shred the system of 3.x and my arguments would be concise, logical and correct.<br />
To anyone that bags on 3.x, I could easily do the same to 4E, and again, my arguments would be concise, logical, and correct. The same goes for Savage Worlds, Shadowrun, Warhammer, Traveller, Pathfinder, FATE, HARP, Rolemaster, etc.</p>
<p>And it doesn&#8217;t matter. </p>
<p>Gaming, if it is anything, is about social interaction with friends, escapism, imagination, storytelling and, above all else, fun.<br />
If you&#8217;re hung up on the flaws of a gaming system, while all your friends are having a fun time with it, then quite frankly, you&#8217;re the downer in the group a.k.a. La Douche Bag.</p>
<p>Remember, a good day of playing  is better than playing through a terrible session of , and a day of playing  is better than not playing at all. </p>
<p>P.S. The Gamma World rules are different from the original (though which &#8216;original&#8217; you are referring to depends on which version you played&#8230;there were several), but it still looks like a lot of fun. Why not give it an earnest shot before flaming it?</p>
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		<title>By: Dave Russell</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-5746</link>
		<dc:creator>Dave Russell</dc:creator>
		<pubDate>Tue, 10 Aug 2010 14:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-5746</guid>
		<description>The Gamma world CCG mechanic is designed as an option for more randomness. not as a collectible aspect. they even said at Gencon seminar showing off the game If you treat it like a CCG and build oober &quot;decks&quot; for your characters you will not have fun. the game itself comes with all the cards you need to play. its designed as a random element to teh game where a group of guys each buy a random booster to throw into thier character as a surprise to them and the players. im sure some people with collect tehm and build uber decks but that istn the intent. and since the game is cooperative you can play it how you want, as a ccg or as a rpg with a random card mechanic that makes the gaem spontanious and fun.

BTW anyone who doesnt like 4e will LOVE the new essential line (red box reprint) its designed for 2 groups, 1- players learning to play 4th edition , and 2- players that played 1st and second edition that want to play with 4e player but do not like the 4e system. it makes classses simpler and less options than the core 4e builds.</description>
		<content:encoded><![CDATA[<p>The Gamma world CCG mechanic is designed as an option for more randomness. not as a collectible aspect. they even said at Gencon seminar showing off the game If you treat it like a CCG and build oober &#8220;decks&#8221; for your characters you will not have fun. the game itself comes with all the cards you need to play. its designed as a random element to teh game where a group of guys each buy a random booster to throw into thier character as a surprise to them and the players. im sure some people with collect tehm and build uber decks but that istn the intent. and since the game is cooperative you can play it how you want, as a ccg or as a rpg with a random card mechanic that makes the gaem spontanious and fun.</p>
<p>BTW anyone who doesnt like 4e will LOVE the new essential line (red box reprint) its designed for 2 groups, 1- players learning to play 4th edition , and 2- players that played 1st and second edition that want to play with 4e player but do not like the 4e system. it makes classses simpler and less options than the core 4e builds.</p>
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		<title>By: Friend of KOFY</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-3417</link>
		<dc:creator>Friend of KOFY</dc:creator>
		<pubDate>Mon, 22 Feb 2010 13:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-3417</guid>
		<description>D&amp;D: Beyond the RPG - Transcript
This is a complete transcript of the information on Gamma World.
http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&amp;pg=last#390668593</description>
		<content:encoded><![CDATA[<p>D&amp;D: Beyond the RPG &#8211; Transcript<br />
This is a complete transcript of the information on Gamma World.<br />
<a href="http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&#038;pg=last#390668593" rel="nofollow">http://community.wizards.com/go/thread/view/75882/22329697?sdb=1&#038;pg=last#390668593</a></p>
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		<title>By: Friend of KOFY</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-3416</link>
		<dc:creator>Friend of KOFY</dc:creator>
		<pubDate>Mon, 22 Feb 2010 13:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-3416</guid>
		<description>The cost of the collecting cards s out rageous. The set 120 cards, better mutations and Tech then in the GM&#039;s deck. To buy 120 card you have to buy 15 boosters. That 3.99 each $60.
WotC makes the Character card sets of 100 ablities for $10.
Ir is not that these card are really optional either. It is the Adventurer&#039;s Vault for Gamma World. Except that the cards would probably be about 13 pages... AV is over 200 for $20.
This card Idea is terrible for the consummers.</description>
		<content:encoded><![CDATA[<p>The cost of the collecting cards s out rageous. The set 120 cards, better mutations and Tech then in the GM&#8217;s deck. To buy 120 card you have to buy 15 boosters. That 3.99 each $60.<br />
WotC makes the Character card sets of 100 ablities for $10.<br />
Ir is not that these card are really optional either. It is the Adventurer&#8217;s Vault for Gamma World. Except that the cards would probably be about 13 pages&#8230; AV is over 200 for $20.<br />
This card Idea is terrible for the consummers.</p>
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		<title>By: andozane</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-3169</link>
		<dc:creator>andozane</dc:creator>
		<pubDate>Mon, 01 Feb 2010 21:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-3169</guid>
		<description>GAMMA WORLD is what got me into RPG&#039;s, though I feel if done right 4e could be a good base mechanic for a new Gamma World.

But, it won&#039;t be done right, and if there is any truth to the &quot;collect-ability&quot; of it, then I&#039;m even more sad...

I would much prefer a really well designed Gamma World for Savage Worlds!</description>
		<content:encoded><![CDATA[<p>GAMMA WORLD is what got me into RPG&#8217;s, though I feel if done right 4e could be a good base mechanic for a new Gamma World.</p>
<p>But, it won&#8217;t be done right, and if there is any truth to the &#8220;collect-ability&#8221; of it, then I&#8217;m even more sad&#8230;</p>
<p>I would much prefer a really well designed Gamma World for Savage Worlds!</p>
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		<title>By: Dave T. Game</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-3166</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Mon, 01 Feb 2010 14:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-3166</guid>
		<description>I played the new Gamma World and had tons of fun, so that&#039;s good enough for me. If you don&#039;t like 4e, you&#039;re not going to like it, that&#039;s for sure.

I will probably buy some booster packs too. I don&#039;t think CCGs are evil and have played plenty in the past, and the only way it would bug me would be if buying them gave you a real advantage, which isn&#039;t the way they&#039;re doing it.

So, there&#039;s my dissenting opinion.</description>
		<content:encoded><![CDATA[<p>I played the new Gamma World and had tons of fun, so that&#8217;s good enough for me. If you don&#8217;t like 4e, you&#8217;re not going to like it, that&#8217;s for sure.</p>
<p>I will probably buy some booster packs too. I don&#8217;t think CCGs are evil and have played plenty in the past, and the only way it would bug me would be if buying them gave you a real advantage, which isn&#8217;t the way they&#8217;re doing it.</p>
<p>So, there&#8217;s my dissenting opinion.</p>
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		<title>By: Buccaneers Guild</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-3164</link>
		<dc:creator>Buccaneers Guild</dc:creator>
		<pubDate>Mon, 01 Feb 2010 13:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-3164</guid>
		<description>I guess if you do strive to make every class balanced, then you end up making them the same.</description>
		<content:encoded><![CDATA[<p>I guess if you do strive to make every class balanced, then you end up making them the same.</p>
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		<title>By: greywulf</title>
		<link>http://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/comment-page-1/#comment-3163</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Mon, 01 Feb 2010 11:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=3244#comment-3163</guid>
		<description>Ok, you got me on the Gamma World Powers. Lol!

It&#039;s cool you don&#039;t like 4e. No, really. The world would be a Very Boring Place if everyone liked all the same things. 

It&#039;s a shame though, because with all your passion I reckon you&#039;d make a darned fine 4e gamer :D</description>
		<content:encoded><![CDATA[<p>Ok, you got me on the Gamma World Powers. Lol!</p>
<p>It&#8217;s cool you don&#8217;t like 4e. No, really. The world would be a Very Boring Place if everyone liked all the same things. </p>
<p>It&#8217;s a shame though, because with all your passion I reckon you&#8217;d make a darned fine 4e gamer :D</p>
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