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	<title>Comments on: How to Fire a Bad Dungeon Master</title>
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	<link>http://www.livingdice.com/961/how-to-fire-a-bad-dungeon-master/</link>
	<description>Gaming. It&#039;s in the blood...</description>
	<lastBuildDate>Wed, 01 Feb 2012 20:16:51 +0000</lastBuildDate>
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		<title>By: Cole</title>
		<link>http://www.livingdice.com/961/how-to-fire-a-bad-dungeon-master/comment-page-1/#comment-147</link>
		<dc:creator>Cole</dc:creator>
		<pubDate>Tue, 16 Dec 2008 14:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=961#comment-147</guid>
		<description>I asked two of my players to GM.  After the sessions, I asked my players for input.  I was surprised to find that they much preferred the other GMs style to mine.

I took the clue and allowed the new GMs to run their campaigns while I joined in as a player.</description>
		<content:encoded><![CDATA[<p>I asked two of my players to GM.  After the sessions, I asked my players for input.  I was surprised to find that they much preferred the other GMs style to mine.</p>
<p>I took the clue and allowed the new GMs to run their campaigns while I joined in as a player.</p>
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		<title>By: Weekly D&#38;D Link-Around &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://www.livingdice.com/961/how-to-fire-a-bad-dungeon-master/comment-page-1/#comment-145</link>
		<dc:creator>Weekly D&#38;D Link-Around &#171; Jonathan Drain&#8217;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Tue, 16 Dec 2008 05:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=961#comment-145</guid>
		<description>[...] Living Dice: How to Fire a Bad Dungeon Master [...]</description>
		<content:encoded><![CDATA[<p>[...] Living Dice: How to Fire a Bad Dungeon Master [...]</p>
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		<title>By: LiquidWeird</title>
		<link>http://www.livingdice.com/961/how-to-fire-a-bad-dungeon-master/comment-page-1/#comment-146</link>
		<dc:creator>LiquidWeird</dc:creator>
		<pubDate>Fri, 12 Dec 2008 19:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.livingdice.com/?p=961#comment-146</guid>
		<description>This is good advice. I&#039;d suggest that if you&#039;re going to do the &#039;running commentary&#039; option, you might want to be careful that it doesn&#039;t turn into picking on the bad DM with a constant litany of &#039;here&#039;s one more part of DMing you sucked at&#039;. The DM in question should be open to critique or you should probably not point out their failures at every opportunity once they&#039;re no longer DMs.

One other option that you didn&#039;t cover (possibly because it&#039;s cowardly and passive-aggressive) is to kill the game by engineering a TPK and moving along from there. (woops, I hacked the wrong rope and the rope bridge we were on disintegrated, throwing the whole party into the Chasm of Irrevocable Death. My bad! So! Who&#039;s up for a game of Savage GURPS? I&#039;ll run it!)</description>
		<content:encoded><![CDATA[<p>This is good advice. I&#8217;d suggest that if you&#8217;re going to do the &#8216;running commentary&#8217; option, you might want to be careful that it doesn&#8217;t turn into picking on the bad DM with a constant litany of &#8216;here&#8217;s one more part of DMing you sucked at&#8217;. The DM in question should be open to critique or you should probably not point out their failures at every opportunity once they&#8217;re no longer DMs.</p>
<p>One other option that you didn&#8217;t cover (possibly because it&#8217;s cowardly and passive-aggressive) is to kill the game by engineering a TPK and moving along from there. (woops, I hacked the wrong rope and the rope bridge we were on disintegrated, throwing the whole party into the Chasm of Irrevocable Death. My bad! So! Who&#8217;s up for a game of Savage GURPS? I&#8217;ll run it!)</p>
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