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Review: Azagar’s Book of Rituals from Goodman Games

Review: Azagar’s Book of Rituals from Goodman Games

One thing that always irked me in my D&D 4th Edition home game was the lack of ritual integration. I don’t know why, but my players would just not use them. I suspect that since they got involved with 4E through the Living Forgotten Realms modules, those story-light, combat heavy adventures generally did not lend [...]

Magic is Broken Part 2: Advancement

This is the second and last entry on my issues with the current magic system. I also present a solution that may help alleviate the issues I identified. Advancement for casters is different than other PC classes. Every class receives some benefit for achieving a new level. Things like feats, a better “to hit” bonus [...]

Magic is Broken Part 1: Scaling

The title says it all. “Dungeons and Dragons,” and most fantasy games for that matter, have broken magic-using classes. My main issue with them is scaling and advancement. Scaling is the amount of damage or impact on an encounter a given class has in relation to their level. Melee classes, such as the iconic fighter, [...]