Apologies on my recent lack of posts. Blogging has been light recently due to real world commitments and development work on my new role-playing search engine site (official launch date early next month), but I shall return in full force on January 5th, 2009! Happy new year and thank you again for reading my humble […]
The ZÜCA is quite possibly the world’s best gamer bag for convention goers. Trask has been asking me to do a review for a while. He even featured it in this year’s ‘10 Christmas Gift Ideas for a Role-Playing Gamer‘ due to all my man-love speech. So, without further ado, I will begin… Trask and […]
I have come here to chew bubblegum and kick ass… and I am all out of bubblegum. –Nada “They Live” is, in my opinion, one of the most underrated science-fiction movies of the past 25 years. A working-class hero, John Nada, dons magic sunglasses that filter out an alien mind-control signal and allow him to […]
I will admit it. In all the iterations of Dungeons and Dragons, I never purchased the Manual of the Planes. Well, until now. I never was interested in different planes, universe cosmology, or portals to another dimension in my D&D games. But in 4E, there was one specific item that made me take the plunge. […]
Hello fellow LivingDice readers, It is Haaldaar, your friendly Holy Knight of Haruspices! I thought I would take some of the load off of Trask for the night and tell you about Paperbackswap. Now, this website isn’t solely focused on gaming, but there are a lot of fantasy and gaming books available in this book […]
Storytelling is at the heart of every role-playing game. Think of the game master as a director and the players as actors in a very dynamic piece of theatre. Though, they are not in total control. Chance plays a part in this play as well. Gamers use a rules system (usually dice based) to determine success or failure and add an element of risk to the game experience. When the story is original an exciting and the rules serve to advance the story, all is well.
Sadly, that is often not the case. Games with amazing stories often endure grossly inappropriate rules that bury exciting worlds in terrible mechanics.
Much as I take issue with the design decisions of “4th Edition Dungeons and Dragons” as a rules set, I rather enjoy the “Forgotten Realms” campaign setting. “FR” always struck me as the more “mature” campaign setting that required a bit more cunning and thought than “Greyhawk.” When Wizards of the Coast announced a “Living” […]
The determination that a game group has a bad DM that needs replacement does not happen over night. It is usually the cumulative result of obvious, cliched plots (save the princess!,) poor table management (the last session ended with 2 hours of arguments about Star Wars vs Star Trek,) miserable presentation skills (the DM’s nickname […]
As some of my regular readers may know, I am something of a H.P. Lovecraft cultist…er…well-adjusted fan. I recently ran across something that is a couple of years old and it surprised me I missed it on initial release. Still, it is cool enough to warrant a post. Some enterprising souls put together a 47-minute […]