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	<title>LivingDice.com &#187; lfr</title>
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		<title>Living Forgotten Realms: Too Much Roll-Playing</title>
		<link>http://www.livingdice.com/975/living-forgotten-realms-too-much-roll-playing/</link>
		<comments>http://www.livingdice.com/975/living-forgotten-realms-too-much-roll-playing/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 23:31:50 +0000</pubDate>
		<dc:creator>trask</dc:creator>
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		<guid isPermaLink="false">http://www.livingdice.com/?p=975</guid>
		<description><![CDATA[Much as I take issue with the design decisions of &#8220;4th Edition Dungeons and Dragons&#8221; as a rules set, I rather enjoy the &#8220;Forgotten Realms&#8221; campaign setting.  &#8220;FR&#8221; always struck me as the more  &#8220;mature&#8221; campaign setting that required a bit more cunning and thought than &#8220;Greyhawk.&#8221; When Wizards of the Coast announced a &#8220;Living&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>Much as I take issue with the design decisions of &#8220;4th Edition Dungeons and Dragons&#8221; as a rules set, I rather enjoy the &#8220;Forgotten Realms&#8221; campaign setting.  &#8220;FR&#8221; always struck me as the more  &#8220;mature&#8221; campaign setting that</p>
<div id="attachment_979" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-979" title="Forgotten Realms Players Guide" src="http://www.livingdice.com/wp-content/uploads/2008/12/51zksle0ibl_ss500_-300x300.jpg" alt="Forgotten Realms Players Guide" width="300" height="300" /><p class="wp-caption-text">Forgotten Realms Players Guide</p></div>
<p>required a bit more cunning and thought than &#8220;Greyhawk.&#8221; When Wizards of the Coast announced a &#8220;Living&#8221; campaign version of FR, I hoped it might fill the void left from the soon-to-end  &#8220;Living Arcanis&#8221; campaign. For those that are not familiar with Arcanis, it was very story oriented. In fact, there were entire adventures that had no combat&#8230;and they were fun! I had no illusions that the LFR modules&#8217; storyline needed that level of role-playing, but I thought happy thoughts and started playing.</p>
<p>So, my heart filled with hope, I played several Living Forgotten Realms modules at various game stores, conventions and home games. I think I had a total of six or seven under my belt including the three &#8220;Weekend in the Realms&#8221; modules when I noticed the pattern.  Regardless of author, each module had some basic storyline, 2-4 encounters and some wrap-up text. When I say &#8220;basic storyline&#8221; I mean cliched and simplistic.  Kill bandits, rescue a princess or recover/deliver an item. I understand there are a finite number of plots for fantasy games, but at least try to add some spin to the old classics.  What story there was merely served to provide some &#8220;role-playing&#8221; fig leaves to the pre-programmed combat encounters.  My game play experience proceeded as follows:</p>
<ul>
<li>15 minutes of story</li>
<li>3 hours, 30 minutes of combat or skill challenges</li>
<li>15 minutes of story</li>
</ul>
<p>Nothing against the various DMs that ran the modules. There was simply not much there to work with.  I know that WOTC pitches LFR as &#8220;fun&#8221; and  easy to play, without a rigorous storyline that might be a barrier to entry, but they can do much better. Perhaps I suffered through a particularly bad batch of modules, but I doubt it.</p>
<p>Role-playing games are about story. Combat is a component of the story, it adds momentum and risk to the adventure, driving the plot.  Concentrating so heavily on the combat of &#8220;Dungeons and Dragons&#8221; is a disservice to the story and mind-numbing for the players.  Endless combat encounters with no story belong in the realm of the pure tactical wargames like &#8220;Warhammer,&#8221; not in a role-playing game.</p>
<p>I am disappointed that LFR has not met my expectations, more so because Arcanis and &#8220;Living Death&#8221; managed to put together good role-playing experiences in a 4-hour convention slot module with significantly fewer resources and backing. Poor storylines are not terminal  for the campaign, but it is an issue that should be addressed and soon. I will keep playing, hoping that the module quality improves as the campaign matures.</p>
<p>I will let you know how it goes.</p>
<p>Trask, The Last Tyromancer</p>
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