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	<title>LivingDice.com &#187; living</title>
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	<description>Gaming. It&#039;s in the blood...</description>
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		<title>Living Forgotten Realms: Too Much Roll-Playing</title>
		<link>http://www.livingdice.com/975/living-forgotten-realms-too-much-roll-playing/</link>
		<comments>http://www.livingdice.com/975/living-forgotten-realms-too-much-roll-playing/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 23:31:50 +0000</pubDate>
		<dc:creator>trask</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Living Campaigns]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[forgotten]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[lfr]]></category>
		<category><![CDATA[living]]></category>
		<category><![CDATA[realms]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[wizards]]></category>
		<category><![CDATA[wotc]]></category>

		<guid isPermaLink="false">http://www.livingdice.com/?p=975</guid>
		<description><![CDATA[Much as I take issue with the design decisions of &#8220;4th Edition Dungeons and Dragons&#8221; as a rules set, I rather enjoy the &#8220;Forgotten Realms&#8221; campaign setting.  &#8220;FR&#8221; always struck me as the more  &#8220;mature&#8221; campaign setting that required a bit more cunning and thought than &#8220;Greyhawk.&#8221; When Wizards of the Coast announced a &#8220;Living&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>Much as I take issue with the design decisions of &#8220;4th Edition Dungeons and Dragons&#8221; as a rules set, I rather enjoy the &#8220;Forgotten Realms&#8221; campaign setting.  &#8220;FR&#8221; always struck me as the more  &#8220;mature&#8221; campaign setting that</p>
<div id="attachment_979" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-979" title="Forgotten Realms Players Guide" src="http://www.livingdice.com/wp-content/uploads/2008/12/51zksle0ibl_ss500_-300x300.jpg" alt="Forgotten Realms Players Guide" width="300" height="300" /><p class="wp-caption-text">Forgotten Realms Players Guide</p></div>
<p>required a bit more cunning and thought than &#8220;Greyhawk.&#8221; When Wizards of the Coast announced a &#8220;Living&#8221; campaign version of FR, I hoped it might fill the void left from the soon-to-end  &#8220;Living Arcanis&#8221; campaign. For those that are not familiar with Arcanis, it was very story oriented. In fact, there were entire adventures that had no combat&#8230;and they were fun! I had no illusions that the LFR modules&#8217; storyline needed that level of role-playing, but I thought happy thoughts and started playing.</p>
<p>So, my heart filled with hope, I played several Living Forgotten Realms modules at various game stores, conventions and home games. I think I had a total of six or seven under my belt including the three &#8220;Weekend in the Realms&#8221; modules when I noticed the pattern.  Regardless of author, each module had some basic storyline, 2-4 encounters and some wrap-up text. When I say &#8220;basic storyline&#8221; I mean cliched and simplistic.  Kill bandits, rescue a princess or recover/deliver an item. I understand there are a finite number of plots for fantasy games, but at least try to add some spin to the old classics.  What story there was merely served to provide some &#8220;role-playing&#8221; fig leaves to the pre-programmed combat encounters.  My game play experience proceeded as follows:</p>
<ul>
<li>15 minutes of story</li>
<li>3 hours, 30 minutes of combat or skill challenges</li>
<li>15 minutes of story</li>
</ul>
<p>Nothing against the various DMs that ran the modules. There was simply not much there to work with.  I know that WOTC pitches LFR as &#8220;fun&#8221; and  easy to play, without a rigorous storyline that might be a barrier to entry, but they can do much better. Perhaps I suffered through a particularly bad batch of modules, but I doubt it.</p>
<p>Role-playing games are about story. Combat is a component of the story, it adds momentum and risk to the adventure, driving the plot.  Concentrating so heavily on the combat of &#8220;Dungeons and Dragons&#8221; is a disservice to the story and mind-numbing for the players.  Endless combat encounters with no story belong in the realm of the pure tactical wargames like &#8220;Warhammer,&#8221; not in a role-playing game.</p>
<p>I am disappointed that LFR has not met my expectations, more so because Arcanis and &#8220;Living Death&#8221; managed to put together good role-playing experiences in a 4-hour convention slot module with significantly fewer resources and backing. Poor storylines are not terminal  for the campaign, but it is an issue that should be addressed and soon. I will keep playing, hoping that the module quality improves as the campaign matures.</p>
<p>I will let you know how it goes.</p>
<p>Trask, The Last Tyromancer</p>
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		<title>Help Trask Kill all the Drizzt Do&#039;Urden Clones!</title>
		<link>http://www.livingdice.com/478/help-trask-kill-all-the-drizzt-dourden-clones/</link>
		<comments>http://www.livingdice.com/478/help-trask-kill-all-the-drizzt-dourden-clones/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 16:40:58 +0000</pubDate>
		<dc:creator>trask</dc:creator>
				<category><![CDATA[Living Campaigns]]></category>
		<category><![CDATA[Drizz't]]></category>
		<category><![CDATA[Drow]]></category>
		<category><![CDATA[living]]></category>

		<guid isPermaLink="false">http://vicpylon.powweb.com/ld2/?p=478</guid>
		<description><![CDATA[&#8220;Wizards of the Coast ,&#8221; in a calculated marketing move, offered up Drow as a playable race in &#8220;Living Forgotten Realms.&#8221; I am not going to even complain about the crass and obvious pandering to R.A. Salvatore&#8217;s fans to sell yet another set of &#8220;Forgotten Realms &#8221; books.  That is  just business and I can [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;<a href="http://wizards.com/" target="_blank">Wizards of the Coast</a> ,&#8221; in a calculated marketing move, offered up<a href="http://www.wizards.com/default.asp?x=rpga/news/lfrcharacters" target="_blank"> Drow as a playable race</a> in &#8220;Living Forgotten Realms.&#8221; I am not going to even complain about the crass and obvious pandering to R.A. Salvatore&#8217;s fans to sell yet <span style="text-decoration: underline;">another</span> set of &#8220;<a href="http://en.wikipedia.org/wiki/Forgotten_Realms" target="_blank">Forgotten Realms</a> &#8221; books.  That is  just business and I can live with it.</p>
<p>What drives me insane is the predictable influx of  <a href="http://en.wikipedia.org/wiki/Drizzt" target="_blank">Drizzt </a> wannabes that are sure to invade &#8220;LFR.&#8221;  All these angst-ridden, dual-sword wielding dark heroes with a heart are pathetic cliches, shadows of an iconic  &#8220;D&amp;D&#8221; character. The players might have some backstory to justify the their Drow ranger. It might even sound plausible.</p>
<p>I do not care.</p>
<p>Role-playing is about originality and creativity. If you are such a fan-boy (or girl) that a Drizzt-copy is all you can come up with, turn in your geek card.</p>
<p>We must stand against this influx of Xeroxed-heroes.   I doubt players can kill players during the campaign, but there is another option.</p>
<p>Psychological warfare.</p>
<p>Heckle the player. Tease him (or her) about their &#8220;original&#8221; character. Make it known that his &#8220;<a href="http://en.wikipedia.org/wiki/Homage" target="_blank">homage</a> &#8221; is closer to a rip-off.</p>
<p>Point and laugh.</p>
<p>I am all for players creating whatever character they like. In fact, playing a Drow might be fun. I only ask that it be different, like a Drow rogue or fighter or a drunken proctologist.</p>
<p>You know, something original.</p>
<p>Trask, The Last Tyromancer</p>
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		<title>&quot;Living Campaign&quot; Defined</title>
		<link>http://www.livingdice.com/251/living-campaign-defined/</link>
		<comments>http://www.livingdice.com/251/living-campaign-defined/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 03:00:42 +0000</pubDate>
		<dc:creator>trask</dc:creator>
				<category><![CDATA[Living Campaigns]]></category>
		<category><![CDATA[arcanis]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[living]]></category>

		<guid isPermaLink="false">http://vicpylon.powweb.com/ld2/?p=251</guid>
		<description><![CDATA[I realized I often write about my involvment with the &#8220;Living Arcanis&#8221; campaign, but never really explained what the term &#8220;Living&#8221; actually means. Here is my brief explanation of what a living game is and a list of some of the larger campaigns. Most role-playing games are very local affairs. A DM and a few [...]]]></description>
			<content:encoded><![CDATA[<p>I realized I often write about my involvment with the &#8220;Living Arcanis&#8221; campaign, but never really explained what the term &#8220;Living&#8221; actually means. Here is my brief explanation of what a living game is and a list of some of the larger campaigns.</p>
<p>Most role-playing games are very local affairs. A DM and a few players play. They have their own &#8220;house rules&#8221; and gaming culture. Participating in a game in a new city means new house rules and a new gaming culture, even if the same world, such as Greyhawk or Arcanis is played. A &#8220;Living Campaign&#8221; (LC)  attempts to create a consistent game for all players, regardless of location. They tend to focus on public conventions or game days at game stores because of the marketing benefits to the publisher.</p>
<p>It is not uncommon for the publisher to create/manage an LC to sell more books. Either at game store events or conventions, nothing beats seeing large groups playing a game to sell more copies.</p>
<p>There are several campaigns, running the gamut from high-fantasy to cyberpunk, but they all share similiar charateristics. The most important being centralized &#8220;house rules.&#8221; A campaign website keeps track of which books are legal in the campaign, any errata for those books and usually a download repository of free  modules.</p>
<p>These modules often form a story-arc, just like a television show, complete with cliff-hanger endings. Most of them run in 4-8 hours, keeping them in line with the average time of a convention game slot. Arcanis is on year 6 of the campaign with the same story line!</p>
<p>Another key characteristic is XP tracking. Arcanis tracks XP like a regular home game. WOTC campaigns vary between a standard XP method and a modified version that runs online. They all function on the honor system, since it is trivially easy to cheat on your record keeping.</p>
<p>That, in a nutshell, is it. Bear in mind I am greatly simplifing the rules, and have not even mentioned the thriving and dedicated online communities for these games. The main Arcanis Battle Interactive ( a giant battle with multiple tables of gamers working together for a common goal) at the Origins convention regularly attracts upwards of 200 people. Some of whom fly in from Australia for the event!</p>
<p>Even if you never go to a convention, the free modules alone make checking out these organizations worthwhile.</p>
<p>I do not have the energy to do the research about getting started for each game, but here is a list of campaigns currently in operation or pending start. A Google search might turn up more. This is not a definitive list. Your local game store might have more information about them as well.</p>
<p><a href="http://www.livingarcanis.com/" target="_blank">Living Arcanis</a> ( Trask&#8217;s personal favorite)</p>
<p><a href="http://paizo.com/" target="_blank">Paizo&#8217;s Pathfinder</a> ( still under development, has not started yet.)</p>
<p>&#8220;Wizards of the Coast&#8221; runs their campaigns ( Eberron, Living Greyhawk) through the <a href="http://www.wizards.com/default.asp?x=rpga" target="_blank">RPGA website</a> , complete with forums and a reward system for getting &#8220;reward cards&#8221; after playing X number of games.</p>
<p>Living Greyhawk ends in a few months. WOTC is moving on to a 4th Edition Living Forgotten Realms game.</p>
<p><a href="http://www.shadowrun4.com/missions/" target="_blank">Shadowrun Missions </a> I have no first hand knowledge of this game, but it looks interesting.</p>
<p>There are several campaigns that are defunct and no longer active. The dead list includes:</p>
<p>Living Death</p>
<p>Living City (the first LC, as far as I know, started back in the mid 1980s)</p>
<p>Living Kingdoms of Kalamar</p>
<p>Legacy of the Green Regent</p>
<p>If you know of any other games, please post a comment with a link.</p>
<p>I hope you now have a better understanding of &#8220;Living Games&#8221; and their place in the gaming universe.</p>
<p>Drop me a comment if you have any questions.</p>
<p>Trask, the Last Tyromancer</p>
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