A Plea for Help: A Good Mechanic to Handle Gambling
“Aces & Eights” is my current campaign, but there is an issue with the rules. The rule mechanics for the gambling skill and how it works are too cumbersome
So, I ask you, does anyone have a better way of handling a gambling skill that does not involved actually playing all the hands of poker? It also must handle cheating and the detection of cheating. The cheating mechanic is too complicated to explain, but suffice it to say it does not work well either.
Thoughts?
Trask, The Last Tyromancer
Go all Burning-Wheely on it. Separate *intent* (win the poker game) from *task* (outbluff, outsmart, outhink, and outguess my opponent). Ask for tests of those tasks, rather than of “gambling” which is pretty silly, really. Grant synergy bonuses or lower difficulties or whatever your system supports for characters who are specifically trained for gambling.