Weirworld–Part 7 Weirworld and the Cypher System
Implementing a pure version of the “Cypher” system in “Weirworld” make “Burden” as a mechanic problematic. To work around this
Read moreImplementing a pure version of the “Cypher” system in “Weirworld” make “Burden” as a mechanic problematic. To work around this
Read moreBefore His Radiant Highness ascended to the Throne and the Krithali Empire fell, Krollis teemed with diverse faiths. Jungle dwellers
Read moreFell creatures and toxic miasma slowly drowned the High City. Those not killed outright by creatures or the evil ooze…changed.
Read moreHubris breaks good men on a rack of certainty. Certainty in their cause, their faith or sometimes their altruism lead
Read moreWeirworld’s history turned out more complex than I anticipated, so I split it into two posts. This initial post covers
Read moreAs part of the my ongoing effort to flesh out the “Weirworld” recursion for “The Strange,” todays post will cover
Read more“Weirworld” is my original game world I am adapting for “The Strange” role-playing game as a recursion. Originally I thought
Read moreEvery year my cohorts and I stand by, waiting for the nanosecond that the Gencon reservation system allows us to
Read more“Ten Candles” is the first role-playing game kickstarter from Stephen Dewey and the premise sold me immediately. Everyone dies at
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