This week marks the release of Dias Ex Machina’s newest product, Apex…
History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn’t understand. As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct. But they never completely vanished. Each generation, such a rare being appeared with abilities subtle to extreme. However, despite their desire to reveal themselves, forces continually prevent them from doing so.
To many of those who know them, they’re of an inferior class. To others, including themselves, they are considered an improvement on the design of man, an upper echelon.
Apex is a module for DEM’s Ultramodern4, a plug-in rather than a full setting: a set of rules and ideas to allow any number of homebrew settings to work within it. There is a basic background involving people who gain unnatural powers, but don’t let that limit you if you wish to use it as a jumping off point.
Apex includes the following:
–Customize abilities and boost powers with over 400 new feats.
–New sacrifice rules to trade penalties for new abilities.
–New lifepaths for normal people and apex.
–Eleven new ladders to focus your superpowers.
–One new superhero class, paragon path, and epic destiny.
–New adversary templates and monsters.
NOTE: Apex requires Ultramodern4 rules, which can be downloaded for free in OGL or purchased with art and layout (http://www.rpgnow.com/index.php?manufacturers_id=2363).