Open Letter to Wizards of the Coast
Dear Sirs, As a long-time gamer, I am deeply concerned with the direction your are taking with the “Dungeons and
Read moreDear Sirs, As a long-time gamer, I am deeply concerned with the direction your are taking with the “Dungeons and
Read moreI am an avid reader of many genres, but one genre in particular has my ire up and I feel
Read moreIt might cut down on some of the colossal plot holes, stupid characters and bad “heroic plans.” I have nothing
Read moreCharacter class balance, the relative disparity (or parity) between different PC types has long been a source of strife among
Read moreRole-playing gamers play characters based on common archetypes: fighter, thief, healer, intellectual among many others. Most balanced game groups contain
Read moreBefore it gets too far into 2009, I thought a brief reflection on my first year of role-playing blogging appropriate.
Read moreStorytelling is at the heart of every role-playing game. Think of the game master as a director and the players as actors in a very dynamic piece of theatre. Though, they are not in total control. Chance plays a part in this play as well. Gamers use a rules system (usually dice based) to determine success or failure and add an element of risk to the game experience. When the story is original an exciting and the rules serve to advance the story, all is well.
Sadly, that is often not the case. Games with amazing stories often endure grossly inappropriate rules that bury exciting worlds in terrible mechanics.
Read moreI know I am a bit early for the “exciting things in the new year” posts that appear around December
Read moreRpgbloggers.com has a blog carnival running and the theme is superheroes in games. Rather than ramble on about integrating heroes
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