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Situational Awareness--A Brief Introduction to Aid both PC and Player

Situational Awareness–A Brief Introduction to Aid both PC and Player

Player characters live dangerous lives. Demons stalk them, dungeons crush them and paramours poison them with terrifying regularity. All that stands between character generation and your PC is a clever players. Yes, dice play a role, but over the long term canny players will out over the tyranny of chance. One of the key elements […]

Bad Plotting: We Forgot Chekov's Gun

Bad Plotting: We Forgot Chekov’s Gun

Chekov’s Gun, the oft-quoted axiom that whenever you introduce something of significance in a story, say a rifle on the wall in act one of a play MUST fire at some point later in the play.  In short, do not introduce something of note unless it actually matters to the plot. That said, I offer […]

Gencon 2015 Event Registration-- It Still Needs Some Work

Gencon 2015 Event Registration– It Still Needs Some Work

My clan of loyal tabletop gamers takes Gencon event registration very seriously because we collectively feel that you really only have one shot to get the events you really want to play. Sure, you can show up and still have a good time, but that is a crap shoot at best and often precludes attending […]

Weirworld–Part 9 The Secret of Weirworld

I considered not writing this post at all and leaving aspects of Weirworld somewhat mysterious. Specifically the origins of His Radiant Highnes, Burden and the gate to madness Herrick opened. That said, I reconsidered. Having the full story allows a game master to manipulate their plots with a sense of organization and consistency if they […]

Weirworld–Part 8 Weirworld Foci

Weirworld (Krollis) is  realm of pure magic, so any foci appropriate for a magical realm or draggable is acceptable. That said, here are a couple of foci unique to the recursion and  are listed below. Name : Carries a Writ of Devisal Description: The character’s family is trusted by the Holy Church of His Radiant […]

Weirworld–Part 7 Weirworld and the Cypher System

Implementing a pure version of the “Cypher” system in “Weirworld”  make “Burden” as a mechanic problematic.  To work around this issue with a minimum of bookkeeping, I made the following adjustments to the standard rules. Remember that these rules apply only to  the “Weirworld” recursion and normal rules reassert themselves once the characters travel to […]

Weirworld–Part 6 The History of Krollis, Burden’s Price

Before His Radiant Highness ascended to the Throne and the Krithali Empire fell, Krollis teemed with diverse faiths. Jungle dwellers sought power from the trees and animal spirits. The hard men of Krast worshipped an Iron Lord, a man literally made of iron that feared nothing and vanquished his foes with heat and hammer. Educated […]

Weirworld–Part 5 The History of Krollis, Rise of a Holy Empire

Fell creatures and toxic miasma slowly drowned the High City.  Those not killed outright by creatures or the evil ooze…changed. Armor of black chitin, razor claws, Godlight-powered strength and endless blood-thirst claimed good men and added to the carnage. This was not the worst though. A tiny few, the strongest of will and body retained […]

Weirworld–Part 4 The History of Krollis, The Birth of Burden

Hubris breaks good men on a rack of certainty.  Certainty in their cause, their faith or sometimes their altruism lead a good man down a dark path. Herrick’s tale is one of self-sacrifice, willful blindness and utter devotion to the good people of Krollis.  In the quest to empower all of Krollis Herrick broke the […]

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