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Interview: David Carter, Alpha Omega Role-Playing Game Author

Interview: David Carter, Alpha Omega Role-Playing Game Author

David Carter, co-author of Alpha Omega from Mind Storm Labs kindly answered a few questions I had about Alpha Omega and future products from Mind Storm Labs. My previous interview with Tom Mclaughlin, president of Mind Storm Labs focused more on the business side of game publishing. David spoke more to Alpha Omega design choices, [...]

Interview: Tom McLaughlin, President of Mind Storm Labs, Publishers of Alpha Omega

Interview: Tom McLaughlin, President of Mind Storm Labs, Publishers of Alpha Omega

“Alpha Omega” made a notable debut on the role-playing game scene last year, so I thought it a good target for a LivingDice.com interview.  This interview is a bit unusual as I focus more on the business side of the game industry. Tom McLaughlin, President of Mind Storm Labs kindly agreed to share his thoughts.  [...]

Interview: Nicholas Kristof of Fantasy Cartographic

Interview: Nicholas Kristof of Fantasy Cartographic

Fantasy Cartographic recently sent me a copy of their latest 4th Edition PDF release “The Martialist” for review. Buried under many projects at the time and not a huge fan of 4th
edition, I politely begged off.
Then, in the dark of the night, I read the book and it impressed me. Most PDF supplements [...]

Interview with the Creators of Untold, A Card-Based Role-Playing Game

Interview with the Creators of Untold, A Card-Based Role-Playing Game

Recently, I came across “Untold,” a card-based role-playing game still under development.  It claimed that the only paperwork to play the game is a 3×5 card
to keep track of the characters name and other notes. Interest thoroughly piqued, I contacted one of the developers, Brannon Hollingsworth and submitted some questions to him about his company, [...]

Interview: Shane Ivey of Arc Dream Publishing

This weeks interviewee is Shane Ivey of Arc Dream Publishing, publishers of “Godlike,” “Delta Green,” “Wild Talents” and “Monsters and Other Childish Things.” Shane provides some updates on new supplements for “Delta Green” as well as Arc Dreams “Godlike” game and a very interesting contest that could win you some free art. Read on for [...]

Interview: Byron Collins of Collins Epic Wargames, Publisher of Frontline General

Byron Collins of Collins Epic Wargames sat down for an interview with me regarding their “Frontline
General” tabletop war game. Byron explains why he is giving the game away for free and has some great insights on the game publishing process. Read on for details.
Trask: How did you company “Collins Epic Wargames” come about?
Byron [...]

Interview: Crafty Games, Publisher of Spycraft 2.0, Fantasycraft and Mistborn Role-Playing Games Part 2

This is part 2 of my interview with Crafty Games, publisher of Spycraft 2.0, Fantasycraft and Mistborn
Role-Playing Games. If you are joining late, you should read the first part of my interview with Crafty Games before reading this post.
Scott Gearin: We are including two settings in the Book. We have three more planned to show [...]

Interview: Crafty Games, Publisher of Spycraft 2.0, Fantasycraft and Mistborn Role-Playing Games Part 1

Recently, I had the honor of chatting with the three gentlemen at the core of Crafty Games. Crafty Games made a name for itself with its “Spycraft” line of games, but is now working on “Fantasycraft” and the new “Mistborn” rpg, based on the books by Brandon Sanderson. for next year. Scott Gearin, Alex Flagg and a mysterious character known only as the “God King Emperor of Happy Happy Fun Time,” hereafter abbreviated as “GKEoHHFT” logged on for an in-depth chat. So in-depth that it is too long for a single post. I will post the second part of the interview Monday.

Interview: On the Lamb–Publisher of "Legendary Realms"

I strike again! This week’s interview victims are the crew over at www.on-the-lamb.com , publishers of “Legendary Realms “  a new fantasy RPG.  I interviewed Matthew Whitehouse, Emily Fontana and Pedro Panzardi about how they went from closing their retail game store to publishing their first game in only one year!
I also have an early [...]