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A Nagging Feeling that 4th Edition Is Not Scaling Well At Higher Levels

June 21, 2009 | | Comments 5

I have been playing 4th edition for over a year and lately I have this nagging feeling that the power differential between NPC monsters and PCs is out of balance.  Difficult, even lethal combat encounters are part of any role-playing game, but  4th edition Dungeons and Dragon’s NPCs seem to grow statistically more dangerous (that is, their attack/defense/power numbers or power effects) at each level significantly faster than the PC equivalents .    I understand that this is the case in most RPG games, since the monsters need all the help they can get against characters designed by players. That said, 4e really seems out of balance to me.   I know this is a totally subjective analysis, but I am curious to know if anyone else feels this way or am I alone in my thinking?

Trask, The Last Tyromancer

Filed Under: 4th Edition Dungeons and Dragons

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About the Author: Trask is a long-time gamer, world traveler and history buff. He hopes that his scribblings will both inform and advance gaming as a hobby.

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