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The Campaign Begins With All The PCs in a Tavern…

and it is a terrible way to start a role-playing campaign. Of course, all of the players want to quickly form a party and get to adventuring, but tavern meet-ups are trite. The point of a campaign is to create and share an interesting story. Just dropping in a group of PCs in a room [...]

The Broken Plot Chain

The Broken Encounter and How to Recover From It

My definition of a broken encounter is the following: the clever players either discover some weakness in the encounter allowing them to bypass, defeat, kill or otherwise mutilate your carefully crafted encounter with little or no effort. Alternatively, the party has the “perfect weapon” at hand, ready and able to easily defeat the encounter. Whatever [...]

Beware the Dangers of Writing an Adventure Entirely for Yourself Instead of Your Game Group

Beware the Dangers of Writing an Adventure Entirely for Yourself Instead of Your Game Group

A couple of years ago, I volunteered to write modules for the Living Arcanis campaign. As a whole, they turned out alright, but one of the modules taught me a valuable lesson that I think worth sharing. “Tree of Shadows” was the first module in a planned arc that involved a psionic secret society that [...]

Game Design and Self-Publishing– Resources for Aspiring Game Designers

Byron Collins of  “Collins Epic Wargames” wrote an excellent article on the difficulties of getting a board game published, as well as some great advice and resources from someone that successfully published their own board game creation. Normally I do not re-post material from elsewhere on the web, but I thought this article had so [...]

Game Design & Self-Publishing – A Resource for Game Designers

Byron Collins of  “Collins Epic Wargames” wrote an excellent article on the difficulties of getting a board game published, as well as some great advice and resources from someone that successfully published their own board game creation. Normally I do not re-post material from elsewhere on the web, but I thought this article had so [...]