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How to Get Girls to the Gaming Table – and Keep Them Coming Back

This is the first in a series of guest posts from independent game publishers on Livingdice.com. Today’s post comes from ArielManx of http://4windsfantasygaming.com/.  Please make her feel welcome and I have more guest blogging on deck in the upcoming weeks, so watch this space! Trask A few weeks after my husband and I joined the […]

My Predictions Regarding the State of Gaming in the Year 2020

I am not one for psychic powers, but I am a firm believer in trend prediction and extrapolations based on what we know now. Here is my best shot at describing the state of tabletop gaming in the year 2020. Let us begin with the rule book, a key requirement for any game. I foresee […]

Games Sessions Gone Horribly Wrong–When Reality Crushes Fantasy

Update: Welcome Stumblers! If you are interested in this post, then you should also check out The Tale of Jacques, my award winning tale of the world’s dumbest gamer. Every gamer has one game session that just “went wrong.” Whether it be a car accident on the way to the game, a house set on […]

Review: Dungeons and Dragons 4th Edition Manual of the Planes

I will admit it. In all the iterations of Dungeons and Dragons, I never purchased the Manual of the Planes. Well, until now. I never was interested in different planes, universe cosmology, or portals to another dimension in my D&D games. But in 4E, there was one specific item that made me take the plunge. […]

Great Story, Terrible System–Games that Need a New Set of Rules

Storytelling is at the heart of every role-playing game. Think of the game master as a director and the players as actors in a very dynamic piece of theatre. Though, they are not in total control. Chance plays a part in this play as well. Gamers use a rules system (usually dice based) to determine success or failure and add an element of risk to the game experience. When the story is original an exciting and the rules serve to advance the story, all is well.

Sadly, that is often not the case. Games with amazing stories often endure grossly inappropriate rules that bury exciting worlds in terrible mechanics.

The Happy Side of a Total Party Kill

Ahh, the “Total Party Kill” nothing makes my heart sing like a “TPK.” Whether it be by design with a massively out of tier beast rending the hero’s bones or too many “natural 1″ on the dice, the party goes on to their eternal reward. I can hear the screams now, echoing from the damaged […]

Geekiness is Contagious

Just a quick post to point you towards an excellent Penny-Arcade gaming cartoon. Staring into the Gaming Abyss Trask, the Last Tyromancer

The Malleus Maleficarum –Source Material for DMs

The “Malleus Maleficarum” or “The Hammer of Witches” is a 15th century tome describing the methods and practices of witches. It also gives instructions on identification and elimination of witches. The books is split into three parts. The first and second sections deal primarily with witchcraft practices and behaviors. These are clearly meant to aid […]

Of Mutants and Gamers

Sometimes I am moved to tears by the chronic stereotyping of gamers. Rarely do you see, happy, well-adjusted gamers on the news. Instead, you get the hygiene-challenged, barely articulate, virginal, basement dweller splashed across the evening news after their arrest for running a pre-school prostitution ring or some other vile crime. These “mutants,” since the […]

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